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SubjectRe: Tile Renderers Reply to this message
Posted byfinaldave
Posted on07/29/04 07:43 AM

> > Yes i think that was the main thing i was thinking as well, I just didn't
> > realise it had a name "front-to-back" ;-)
> Front-to-back rendering is _not_ an optimization. It's actually quite a bit
> slower because for each pixel, you need to check to make sure there's nothing in
> the frame buffer with a higher priority. It's almost like Z-buffering except
> that you don't necessarily need a separate occlusion buffer (though I think Stef
> mentioned Gens uses one.)
> Genecyst encoded priority information into the upper 2 bits of each pixel and it
> used that to determine whether something was already there (because obviously
> the color data alone tells you nothing.)
> Front-to-back rendering is required for complete accuracy, though.

How come - do you mean like the intro to Sonic 2 with the low priority sprite masking?

You learn something old everyday...

Entire Thread
Subject  Posted byPosted On
*Tile Renderers  finaldave07/26/04 10:21 AM
.*Re: Tile Renderers  erikduijs07/28/04 09:46 AM
..*Re: Tile Renderers  finaldave07/28/04 05:24 PM
...*Re: Tile Renderers  Bart T.07/28/04 09:10 PM
.....Re: Tile Renderers  finaldave07/29/04 07:43 AM
.....*Re: Tile Renderers  Bart T.07/29/04 10:39 AM
......*Re: Tile Renderers  Jan_Klaassen07/29/04 11:32 AM
.......*Re: Tile Renderers  Bart T.07/29/04 02:54 PM
........*Re: Tile Renderers  finaldave07/29/04 06:46 PM
........*Re: Tile Renderers  Jan_Klaassen07/29/04 06:11 PM
.*Re: Tile Renderers  Hyde07/27/04 04:04 PM
..*Re: Tile Renderers  finaldave07/27/04 04:27 PM
.*Re: Tile Renderers  Jan_Klaassen07/27/04 09:58 AM
..*Re: Tile Renderers  finaldave07/27/04 04:22 PM
...*Re: Tile Renderers  Jan_Klaassen07/28/04 11:00 AM
.*Re: Tile Renderers  Bart T.07/27/04 00:38 AM
..*Re: Tile Renderers  Stainless01/12/06 11:58 AM