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SubjectRe: Tile Renderers Reply to this message
Posted byJan_Klaassen
Posted on07/29/04 03:32 PM



> In a nutshell, the problem is that the sprite priority flag describes how
> sprites are layered with respect to scroll planes but with regards to each
> other, it's the order they appear in the list that matters. Hope that made some
> sense.

Something similar happens in a lot other hardware as well, and you can solve it by using a z-buffer for just the sprites (optimise it so it only kicks in when needed and it will usually not impact performance much at all).




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Entire Thread
Subject  Posted byPosted On
*Tile Renderers  finaldave07/26/04 02:21 PM
.*Re: Tile Renderers  erikduijs07/28/04 01:46 PM
..*Re: Tile Renderers  finaldave07/28/04 09:24 PM
...*Re: Tile Renderers  Bart T.07/29/04 01:10 AM
....*Re: Tile Renderers  finaldave07/29/04 11:43 AM
.....*Re: Tile Renderers  Bart T.07/29/04 02:39 PM
.......Re: Tile Renderers  Jan_Klaassen07/29/04 03:32 PM
.......*Re: Tile Renderers  Bart T.07/29/04 06:54 PM
........*Re: Tile Renderers  finaldave07/29/04 10:46 PM
........*Re: Tile Renderers  Jan_Klaassen07/29/04 10:11 PM
.*Re: Tile Renderers  Hyde07/27/04 08:04 PM
..*Re: Tile Renderers  finaldave07/27/04 08:27 PM
.*Re: Tile Renderers  Jan_Klaassen07/27/04 01:58 PM
..*Re: Tile Renderers  finaldave07/27/04 08:22 PM
...*Re: Tile Renderers  Jan_Klaassen07/28/04 03:00 PM
.*Re: Tile Renderers  Bart T.07/27/04 04:38 AM
..*Re: Tile Renderers  Stainless01/12/06 04:58 PM