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SubjectRe: Tile Renderers Reply to this message
Posted byJan_Klaassen
Posted on07/29/04 06:11 PM

> > Something similar happens in a lot other hardware as well, and you can solve
> it
> > by using a z-buffer for just the sprites (optimise it so it only kicks in when
> > needed and it will usually not impact performance much at all).
> But it's not just a case of sprites obstructing other sprites or causing them
> not to get drawn. They actually appear over sprites that have a higher
> scroll-plane priority. It seems like z-buffering would need to take into account
> the plane tiles as well.
> I really should investigate the Genesis again to see what actually happens. I
> think Charles has some documentation on his site.

That would be a bit trickier, yes, but you could still handle that with back-to-front drawing. If rendering speed is the goal and this trick isn't used often, back-to-front rendering will still be faster.

Entire Thread
Subject  Posted byPosted On
*Tile Renderers  finaldave07/26/04 10:21 AM
.*Re: Tile Renderers  erikduijs07/28/04 09:46 AM
..*Re: Tile Renderers  finaldave07/28/04 05:24 PM
...*Re: Tile Renderers  Bart T.07/28/04 09:10 PM
....*Re: Tile Renderers  finaldave07/29/04 07:43 AM
.....*Re: Tile Renderers  Bart T.07/29/04 10:39 AM
......*Re: Tile Renderers  Jan_Klaassen07/29/04 11:32 AM
.......*Re: Tile Renderers  Bart T.07/29/04 02:54 PM
........*Re: Tile Renderers  finaldave07/29/04 06:46 PM
.........Re: Tile Renderers  Jan_Klaassen07/29/04 06:11 PM
.*Re: Tile Renderers  Hyde07/27/04 04:04 PM
..*Re: Tile Renderers  finaldave07/27/04 04:27 PM
.*Re: Tile Renderers  Jan_Klaassen07/27/04 09:58 AM
..*Re: Tile Renderers  finaldave07/27/04 04:22 PM
...*Re: Tile Renderers  Jan_Klaassen07/28/04 11:00 AM
.*Re: Tile Renderers  Bart T.07/27/04 00:38 AM
..*Re: Tile Renderers  Stainless01/12/06 11:58 AM