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SubjectRe: Creating GBA Emulator Reply to this message
Posted byfinaldave
Posted on08/11/04 07:03 AM



> > Sometimes object-oriented design is way more trouble than it's worth.
>
> I agree, however I'm curious if he meant something that I hadn't heard about
> before. ;)
>

...well all I'll say is, try making a C++ class out of StarScream and then running two Megadrives at once...
;-)

That's what I tried to do in the first iteration of DGen and the results were... messy!



You learn something old everyday...


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Entire Thread
Subject  Posted byPosted On
*Creating GBA Emulator  cubexrock08/05/04 08:41 PM
.*Re: Creating GBA Emulator  finaldave08/06/04 06:16 AM
..*Re: Creating GBA Emulator  Raiden1608/09/04 03:06 PM
...*Re: Creating GBA Emulator  Bart T.08/09/04 09:43 PM
....*Re: Creating GBA Emulator  Raiden1608/10/04 01:21 AM
......Re: Creating GBA Emulator  finaldave08/11/04 07:03 AM
......*Re: Creating GBA Emulator  erikduijs08/13/04 02:42 PM
.......*Re: Creating GBA Emulator  Riff08/13/04 04:02 PM
........*Re: Creating GBA Emulator  erikduijs08/13/04 07:22 PM
.........*Re: Creating GBA Emulator  Riff08/13/04 09:07 PM
..........*Re: Creating GBA Emulator  erikduijs08/14/04 06:31 AM
...........*Re: Creating GBA Emulator  Riff08/14/04 03:48 PM
......*Re: Creating GBA Emulator  Raiden1608/12/04 02:42 PM
.*Re: Creating GBA Emulator  Bart T.08/05/04 09:33 PM