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That does sound painful. But then again I've still yet to put together an emulator myself. I did walk through a Phoenix emulator setp-by-step and got it running. However for some odd reason my ship would always move left unless you were moving right. Not to mention I don't particulary like phoenix. It was also confusing to me to use the cpu core.
Oh well, plenty of time to try again.
> > > Sometimes object-oriented design is way more trouble than it's worth. > > > > I agree, however I'm curious if he meant something that I hadn't heard about > > before. ;) > > > > ...well all I'll say is, try making a C++ class out of StarScream and then > running two Megadrives at once... > ;-) > > That's what I tried to do in the first iteration of DGen and the results were... > messy! > > > > You learn something old everyday... >
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