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SubjectRe: Creating GBA Emulator Reply to this message
Posted byRaiden16
Posted on08/12/04 02:42 PM

That does sound painful. But then again I've still yet to put together an emulator myself. I did walk through a Phoenix emulator setp-by-step and got it running. However for some odd reason my ship would always move left unless you were moving right. Not to mention I don't particulary like phoenix. It was also confusing to me to use the cpu core.

Oh well, plenty of time to try again.

> > > Sometimes object-oriented design is way more trouble than it's worth.
> >
> > I agree, however I'm curious if he meant something that I hadn't heard about
> > before. ;)
> >
> ...well all I'll say is, try making a C++ class out of StarScream and then
> running two Megadrives at once...
> ;-)
> That's what I tried to do in the first iteration of DGen and the results were...
> messy!
> You learn something old everyday...

Entire Thread
Subject  Posted byPosted On
*Creating GBA Emulator  cubexrock08/05/04 08:41 PM
.*Re: Creating GBA Emulator  finaldave08/06/04 06:16 AM
..*Re: Creating GBA Emulator  Raiden1608/09/04 03:06 PM
...*Re: Creating GBA Emulator  Bart T.08/09/04 09:43 PM
....*Re: Creating GBA Emulator  Raiden1608/10/04 01:21 AM
.....*Re: Creating GBA Emulator  finaldave08/11/04 07:03 AM
......*Re: Creating GBA Emulator  erikduijs08/13/04 02:42 PM
.......*Re: Creating GBA Emulator  Riff08/13/04 04:02 PM
........*Re: Creating GBA Emulator  erikduijs08/13/04 07:22 PM
.........*Re: Creating GBA Emulator  Riff08/13/04 09:07 PM
..........*Re: Creating GBA Emulator  erikduijs08/14/04 06:31 AM
...........*Re: Creating GBA Emulator  Riff08/14/04 03:48 PM
.......Re: Creating GBA Emulator  Raiden1608/12/04 02:42 PM
.*Re: Creating GBA Emulator  Bart T.08/05/04 09:33 PM