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SubjectRe: Creating GBA Emulator Reply to this message
Posted byRaiden16
Posted on08/12/04 06:42 PM

That does sound painful. But then again I've still yet to put together an emulator myself. I did walk through a Phoenix emulator setp-by-step and got it running. However for some odd reason my ship would always move left unless you were moving right. Not to mention I don't particulary like phoenix. It was also confusing to me to use the cpu core.

Oh well, plenty of time to try again.

> > > Sometimes object-oriented design is way more trouble than it's worth.
> >
> > I agree, however I'm curious if he meant something that I hadn't heard about
> > before. ;)
> >
> ...well all I'll say is, try making a C++ class out of StarScream and then
> running two Megadrives at once...
> ;-)
> That's what I tried to do in the first iteration of DGen and the results were...
> messy!
> You learn something old everyday...

Entire Thread
Subject  Posted byPosted On
*Creating GBA Emulator  cubexrock08/06/04 00:41 AM
.*Re: Creating GBA Emulator  finaldave08/06/04 10:16 AM
..*Re: Creating GBA Emulator  Raiden1608/09/04 07:06 PM
...*Re: Creating GBA Emulator  Bart T.08/10/04 01:43 AM
....*Re: Creating GBA Emulator  Raiden1608/10/04 05:21 AM
.....*Re: Creating GBA Emulator  finaldave08/11/04 11:03 AM
......*Re: Creating GBA Emulator  erikduijs08/13/04 06:42 PM
.......*Re: Creating GBA Emulator  Riff08/13/04 08:02 PM
........*Re: Creating GBA Emulator  erikduijs08/13/04 11:22 PM
.........*Re: Creating GBA Emulator  Riff08/14/04 01:07 AM
..........*Re: Creating GBA Emulator  erikduijs08/14/04 10:31 AM
...........*Re: Creating GBA Emulator  Riff08/14/04 07:48 PM
.......Re: Creating GBA Emulator  Raiden1608/12/04 06:42 PM
.*Re: Creating GBA Emulator  Bart T.08/06/04 01:33 AM