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SubjectRe: flip8 (continued from gen em) Reply to this message
Posted byJonemaan
Posted on01/28/05 12:39 PM



Weird that your loop is faster than 2 for's, because technically your loop is doing the same: increment, test, set to 0, jump.

I've done some reading on the HP48 flags, and now I'm pretty certain that it's battery RAM, so you'll have to save it to a cookie on exit (and me too, in a file then). The only game I've seen using it is s-chip Piper.

*edit* regarding your previous topic in this sub-forum. Just use unsigned char (if Flash supports it). You've probably fixed that problem by now, but here's how I do it:

#define BYTE unsigned char /* 8 bit */
#define WORD unsigned short /* 16 bit */

REGV2 is defined as the V register of the value in the (1234) 2nd nibble of the opcode, REGV3 the 3rd.

static void addrr(void)
{ /* 0x8XY4 - add_register_register */
/* v[X]=v[X] [plus] v[Y], carry */
reg_v[15]=((WORD)REGV2 [plus] REGV3)>>8;
REGV2 [plus] =REGV3;
}


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Entire Thread
Subject  Posted byPosted On
*flip8 (continued from gen em)  newsdee01/28/05 00:12 AM
.*RND opcode problems  Maxim01/30/05 03:39 PM
..Re: flip8 (continued from gen em)  Jonemaan01/28/05 12:39 PM