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SubjectRe: Emulator timing Reply to this message
Posted byGeSUB
Posted on02/05/05 06:47 PM



I've been going thru that vic artcle I posted earlier, specifically this section: http://www.minet.uni-jena.de/~andreasg/c64/vic_artikel/vic_article_3.6.htm#3.6.3

I'm starting to understand what's going on but I'm confused on the "X Coo." portion of the chart. Anyone know what that's all about? I don't understand what all those numbers are for.

The chart provided in that article has been useful for answering most of the timing issues I've been inquiring about. From what I've read, I now no when to draw each sprite and tile (text or bitmap background) and how many cpu cycles should pass when doing so. But I'm not sure when to start drawing the border. Anyone have any idea? I know its probably not that important but I'd like to get as close as possible.



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Entire Thread
Subject  Posted byPosted On
*Emulator timing  GeSUB02/01/05 02:26 PM
.*Re: Emulator timing  Jan_Klaassen02/02/05 11:56 PM
..*Re: Emulator timing  smf02/04/05 05:16 PM
...*Re: Emulator timing  Jan_Klaassen02/04/05 07:34 PM
....*Re: Emulator timing  smf02/05/05 08:19 AM
......Re: Emulator timing  GeSUB02/05/05 06:47 PM
..*Re: Emulator timing  GeSUB02/03/05 03:28 AM