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> I'm thinking of start playing with a 6502 emu in actionscript (Flash). I don't > plan on actually starting until I complete my Chip8 emulator and come up with a > better/faster display mode (getting there), but I'm starting to wonder about the > best way to go. > > I'd like to program an Apple II emu since I still own the actual machine (so mad > nostalgia bonus), but I think it may be still a little outside of my league. > > I'm thinking that maybe an Atari emu would be a good stepping stone, since its > processor is apparently a simpler version of the 6502. Granted, I'd have to > emulate the VCS which has nothing to do with the Apple II, so there would be > some specific development anyway. > > I'm not worried about sound, because there is not (so far) any way to precisely > control sound in Flash. Graphics would be the biggest issue but I think, in the > worst case, I can pull off text mode for the Apple II and a monochrome display > (useless for most games) in the Atari. The next version of Flash may have pixel > manipulation, so if I have the code ready it would be an easy switch. > > The other consideration is if I should port somebody's core or just write from > scratch. The latter would take more time, be poorly optimized at first, but > would be ultimately more gratifying and fun. I guess the 6502 is documented > enough to allow me to write my own stuff. > > Well, so there it is... what do you think? > I know the world doesn't need another Atari or Apple emu, and that Flash is > really not a language for emus (yet), but it's just for fun :-) > > > > > [download a life] >
Which is easier, Apple II or C64? (Or even NES?)
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