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Thanks for the suggestions :).
I'm still not totally sure if i'm going to attempt this but if I do i'm almost certainly use a pre-written CPU core to begin with as you suggest.
Thanks again for the help.
:)
> It depends on how much time you have to devote during these coming months. It's > certainly _possible_ but it depends mostly on how quickly you can grasp assembly > language and other such low level details. > > You'd better be comfortable with doing graphics and bit-twiddling in Java > because understanding the NES hardware will be your biggest challenge. It would > be easier if you had more experience with assembly language. At its core, an > emulator is actually pretty simple. > > You might want to start off using someone else's CPU core (this will save you > huge amounts of trouble) and then replace it with your own later on > (cross-verifying the results against a core you know works.) That way, you can > code up a simple debugger and see things start to happen. Once you've got > something on the screen, you can go back and replace the parts of the emulator > you didn't write yourself because I'm assuming 100% of the code will have to be > your own in the end. > > > > > > Hi. > > > > In about three weeks, I need to start my third year dissertation at Uni, and > was > > considering writing a NES emulator. > > > > I use Java for all programming and have little experience in any other > language. > > > > I know about hardware in a high level way (i.e. processors, RAM, Virtual > Memory, > > page files) and have done a little assembly programming using the MIPS 2000 > > architecture. > > > > I know very little about how the hardware works on a low level and think this > > may be a problem. > > > > What I was wondering is whether it seems like a viable option for me to > attempt > > this? > > > > I would have until late April 2008 to complete the report and hand it in. > > > > Thanks for any insights you can give me. > > >
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