Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*

SubjectRe: Could they have used MAME instead? Reply to this message
Posted byTechrat 2004
Posted on10/18/04 09:11 PM

> > No home product port will ever come close to what MAME does because to handle
> > emulating any "specific hardware", it takes lots of time and if the staff is
> on
> > "paid salary" scale, it would cost way too much and the investment money spent
> > on salary would be twice as much spent compared to the profits expected from
> the
> > commercial software product.
> Funny how it's not economical for a company to do this, yet a free project done
> by enthusiasts seems to hit the nail right on the head. I'm not disagreeing with
> you, I just think it's odd.
> Anyways, would it be possible for a company like Midway or Namco or Atari to
> actually use MAME in a project like this? I'm sure it's possible to make a DVD
> that would run on a PS2 (or XBox... Gamecube might not be possible), yet have a
> data track with the MAME source code that could be read in a computer so that
> they could conform to the GPL. Basically, they'd just be selling their own ROMS,
> with a nice shiny version of MAME compiled for the console of choice. It would
> probably take a lot less time than writing their own (crummy) emulation from
> scratch.
> I suppose the big hurdle here would be that the source they'd have to include
> would have to contain the hardware-specific stuff that they'd have to add to
> support the consoles, and giving that kinda stuff away might be problematic...
> but aside from that, is there anything preventing this?
> --Zero
I don't think the PS2 was 'fast enough' for MAME *nor enough memory* and the version they made was created to run on all 3 *PS2/Gamecube/XBOX* systems.

Entire Thread
Subject  Posted byPosted On
*Anybody try Midway Arcade Treasures 2?  MegaHurtz10/14/04 02:33 PM
.*I played MK1 on the MK:D KE today  MegaHurtz10/17/04 09:23 PM
..*I saw that on a real MK2 Machine  Cracken10/22/04 02:17 PM
.*Re: Anybody try Midway Arcade Treasures 2?  VmprHntrD10/15/04 09:51 PM
.*I'm not a 'perfectionist' but  Techrat 200410/14/04 11:58 PM
..*Re: I'm not a 'perfectionist' but  VmprHntrD10/15/04 00:02 AM
...*I like  Techrat 200410/15/04 00:12 AM
....*Re: I like  VmprHntrD10/15/04 00:58 AM
.*Re: Anybody try Midway Arcade Treasures 2?  VmprHntrD10/14/04 07:41 PM
..*Gamecube owners get screwed again...  Techrat 200410/15/04 00:00 AM
.*Midway ports  gregf10/14/04 04:29 PM
..*Could they have used MAME instead?  Ze-ro10/16/04 06:44 PM
....Re: Could they have used MAME instead?  Techrat 200410/18/04 09:11 PM
....*Re: Could they have used MAME instead?  VmprHntrD10/18/04 10:17 PM
.....*Recoding of Primal Rage? Plz explain -nt-  MegaHurtz10/19/04 11:51 AM
......*Re: Recoding of Primal Rage? Plz explain -nt-  VmprHntrD10/19/04 01:16 PM
..*partly emulated = correct -nt- graphics = emu'd; sound = not emu'd  SatsuNoHiTo10/14/04 04:47 PM
...*old Digital Eclipse stuff  gregf10/14/04 07:27 PM
....*ahh, no wonder the audio sucks.  SatsuNoHiTo10/14/04 10:29 PM
.....*Re: ahh, no wonder the audio sucks.  R. Belmont10/15/04 00:18 AM
......*Re: ahh, no wonder the audio sucks.  SatsuNoHiTo10/15/04 02:42 AM
...*Re: partly emulated = correct -nt-   MegaHurtz10/14/04 07:09 PM
....*Yeah, they've got some stuff screwed up.  SatsuNoHiTo10/14/04 07:17 PM
.*HAW! Check this out!  SatsuNoHiTo10/14/04 04:03 PM