> > No home product port will ever come close to what MAME does because to handle
> > emulating any "specific hardware", it takes lots of time and if the staff is
> > "paid salary" scale, it would cost way too much and the investment money spent
> > on salary would be twice as much spent compared to the profits expected from
> > commercial software product.
> Funny how it's not economical for a company to do this, yet a free project done
> by enthusiasts seems to hit the nail right on the head. I'm not disagreeing with
> you, I just think it's odd.
> Anyways, would it be possible for a company like Midway or Namco or Atari to
> actually use MAME in a project like this? I'm sure it's possible to make a DVD
> that would run on a PS2 (or XBox... Gamecube might not be possible), yet have a
> data track with the MAME source code that could be read in a computer so that
> they could conform to the GPL. Basically, they'd just be selling their own ROMS,
> with a nice shiny version of MAME compiled for the console of choice. It would
> probably take a lot less time than writing their own (crummy) emulation from
> I suppose the big hurdle here would be that the source they'd have to include
> would have to contain the hardware-specific stuff that they'd have to add to
> support the consoles, and giving that kinda stuff away might be problematic...
> but aside from that, is there anything preventing this?
I don't think the PS2 was 'fast enough' for MAME *nor enough memory* and the version they made was created to run on all 3 *PS2/Gamecube/XBOX* systems.