> > No home product port will ever come close to what MAME does because to handle > > emulating any "specific hardware", it takes lots of time and if the staff is > on > > "paid salary" scale, it would cost way too much and the investment money spent > > on salary would be twice as much spent compared to the profits expected from > the > > commercial software product. > > Funny how it's not economical for a company to do this, yet a free project done > by enthusiasts seems to hit the nail right on the head. I'm not disagreeing with > you, I just think it's odd. > > Anyways, would it be possible for a company like Midway or Namco or Atari to > actually use MAME in a project like this? I'm sure it's possible to make a DVD > that would run on a PS2 (or XBox... Gamecube might not be possible), yet have a > data track with the MAME source code that could be read in a computer so that > they could conform to the GPL. Basically, they'd just be selling their own ROMS, > with a nice shiny version of MAME compiled for the console of choice. It would > probably take a lot less time than writing their own (crummy) emulation from > scratch. > > I suppose the big hurdle here would be that the source they'd have to include > would have to contain the hardware-specific stuff that they'd have to add to > support the consoles, and giving that kinda stuff away might be problematic... > but aside from that, is there anything preventing this? > > --Zero > I don't think the PS2 was 'fast enough' for MAME *nor enough memory* and the version they made was created to run on all 3 *PS2/Gamecube/XBOX* systems.
|