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Subject**UPDATE - Magic Engine new Reply to this message
Posted byTheInformer
Posted on11/19/04 04:42 PM



Magic Engine v1.0 (preview)[Home Page]



From the home page:


This is only a preview version though. ^^;
We tried hard to finish everything in time and up to the
last few days we thought it would be possible but this
didn't work out, too many details to fix popped up at the
last second (Windows can be a pain to program
sometimes...). It was very close though, we expect that
version 1.0 will be finished in about 1-2 weeks, meanwhile
you can enjoy this preview version. :) It has almost all
the features of the final version, there is just a few
missing options, and not everything can be controlled from
the GUI yet. There's no manual too, so if you encounter a
problem post a message in the forums or write us an e-mail,
we will try to reply you as soon as possible.

We are waiting your comments and bug reports now (please
not too many bug reports :P). This version is a big jump
forward, we hope you will enjoy it as much as we do. Have
fun!

If you are a registered user you just need to download the
new demo version and install it over your registered
version, or if you prefer you can install it in a new
directory too, in this case just copy your key file
(pce.key) in the directory of the new version too. If you
don't have have your key file anymore just send us an e-
mail with your registration details to get the key again.

Only the PC version is available for now, the Mac OSX
version will be released a bit later. More news soon.








SubjectWho the fuck writes commercial console emulators anymore, anyway? *nt* new Reply to this message
Posted byMooglyGuy
Posted on11/19/04 05:07 PM



> Magic Engine v1.0 (preview)[Home Page]
>
> From the home page:
>
> This is only a preview version though. ^^;
> We tried hard to finish everything in time and up to the
> last few days we thought it would be possible but this
> didn't work out, too many details to fix popped up at the
> last second (Windows can be a pain to program
> sometimes...). It was very close though, we expect that
> version 1.0 will be finished in about 1-2 weeks, meanwhile
> you can enjoy this preview version. :) It has almost all
> the features of the final version, there is just a few
> missing options, and not everything can be controlled from
> the GUI yet. There's no manual too, so if you encounter a
> problem post a message in the forums or write us an e-mail,
> we will try to reply you as soon as possible.
>
> We are waiting your comments and bug reports now (please
> not too many bug reports :P). This version is a big jump
> forward, we hope you will enjoy it as much as we do. Have
> fun!
>
> If you are a registered user you just need to download the
> new demo version and install it over your registered
> version, or if you prefer you can install it in a new
> directory too, in this case just copy your key file
> (pce.key) in the directory of the new version too. If you
> don't have have your key file anymore just send us an e-
> mail with your registration details to get the key again.
>
> Only the PC version is available for now, the Mac OSX
> version will be released a bit later. More news soon.
>
>
>
>
>
>


Moogle Technologies - Getting its webspace pulled out from under it since '02.


SubjectRe: Who the fuck writes commercial console emulators anymore, anyway? *nt* new Reply to this message
Posted byCorvus
Posted on11/19/04 05:25 PM



Everyone that needs money to eat / live and the ambitious ones.

> > Magic Engine v1.0 (preview)[Home Page]
> >
> > From the home page:
> >
> > This is only a preview version though. ^^;
> > We tried hard to finish everything in time and up to the
> > last few days we thought it would be possible but this
> > didn't work out, too many details to fix popped up at the
> > last second (Windows can be a pain to program
> > sometimes...). It was very close though, we expect that
> > version 1.0 will be finished in about 1-2 weeks, meanwhile
> > you can enjoy this preview version. :) It has almost all
> > the features of the final version, there is just a few
> > missing options, and not everything can be controlled from
> > the GUI yet. There's no manual too, so if you encounter a
> > problem post a message in the forums or write us an e-mail,
> > we will try to reply you as soon as possible.
> >
> > We are waiting your comments and bug reports now (please
> > not too many bug reports :P). This version is a big jump
> > forward, we hope you will enjoy it as much as we do. Have
> > fun!
> >
> > If you are a registered user you just need to download the
> > new demo version and install it over your registered
> > version, or if you prefer you can install it in a new
> > directory too, in this case just copy your key file
> > (pce.key) in the directory of the new version too. If you
> > don't have have your key file anymore just send us an e-
> > mail with your registration details to get the key again.
> >
> > Only the PC version is available for now, the Mac OSX
> > version will be released a bit later. More news soon.
> >
> >
> >
> >
> >
> >
>
>
> Moogle Technologies - Getting its webspace pulled out from under it since '02.
>



SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted byVmprHntrD
Posted on11/19/04 10:42 PM



1997-Present and ...still broke. DOS one was the only unit to have proper CDROM function.

CDs read now fine and all that, but the audio stops and stays off more than it's on. On sounds nice, but not at a good 1:4 ratio. That and it seems to hate USB pads, refuses to detect button presses, but does allow you to config it. Go figure.

Pay doesn't always mean better.




SubjectRe: Who the fuck writes commercial console emulators anymore, anyway? *nt* Reply to this message
Posted byrimmerchant
Posted on11/19/04 10:48 PM




You're just a cheap punk kid.



> Everyone that needs money to eat / live and the ambitious ones.
>
> > > Magic Engine v1.0 (preview)[Home Page]
> > >
> > > From the home page:
> > >
> > > This is only a preview version though. ^^;
> > > We tried hard to finish everything in time and up to the
> > > last few days we thought it would be possible but this
> > > didn't work out, too many details to fix popped up at the
> > > last second (Windows can be a pain to program
> > > sometimes...). It was very close though, we expect that
> > > version 1.0 will be finished in about 1-2 weeks, meanwhile
> > > you can enjoy this preview version. :) It has almost all
> > > the features of the final version, there is just a few
> > > missing options, and not everything can be controlled from
> > > the GUI yet. There's no manual too, so if you encounter a
> > > problem post a message in the forums or write us an e-mail,
> > > we will try to reply you as soon as possible.
> > >
> > > We are waiting your comments and bug reports now (please
> > > not too many bug reports :P). This version is a big jump
> > > forward, we hope you will enjoy it as much as we do. Have
> > > fun!
> > >
> > > If you are a registered user you just need to download the
> > > new demo version and install it over your registered
> > > version, or if you prefer you can install it in a new
> > > directory too, in this case just copy your key file
> > > (pce.key) in the directory of the new version too. If you
> > > don't have have your key file anymore just send us an e-
> > > mail with your registration details to get the key again.
> > >
> > > Only the PC version is available for now, the Mac OSX
> > > version will be released a bit later. More news soon.
> > >
> > >
> > >
> > >
> > >
> > >
> >
> >
> > Moogle Technologies - Getting its webspace pulled out from under it since '02.
> >
>



SubjectOoh, that hurt. Oh wait, no it didn't. *nt* 'tard new Reply to this message
Posted byMooglyGuy
Posted on11/20/04 01:35 AM



> You're just a cheap punk kid.



Moogle Technologies - Getting its webspace pulled out from under it since '02.


SubjectImagine that. Expect assrimmer to come to the emu's defense now. *nt* new Reply to this message
Posted byMooglyGuy
Posted on11/20/04 01:36 AM



> 1997-Present and ...still broke. DOS one was the only unit to have proper CDROM
> function.
>
> CDs read now fine and all that, but the audio stops and stays off more than it's
> on. On sounds nice, but not at a good 1:4 ratio. That and it seems to hate USB
> pads, refuses to detect button presses, but does allow you to config it. Go
> figure.
>
> Pay doesn't always mean better.
>
>


Moogle Technologies - Getting its webspace pulled out from under it since '02.


SubjectRe: Who the fuck writes commercial console emulators anymore, anyway? *nt* new Reply to this message
Posted byBBQmyNUTZ
Posted on11/20/04 02:46 AM



> > Magic Engine v1.0 (preview)[Home Page]
> >
> > From the home page:
> >
> > This is only a preview version though. ^^;
> > We tried hard to finish everything in time and up to the
> > last few days we thought it would be possible but this
> > didn't work out, too many details to fix popped up at the
> > last second (Windows can be a pain to program
> > sometimes...). It was very close though, we expect that
> > version 1.0 will be finished in about 1-2 weeks, meanwhile
> > you can enjoy this preview version. :) It has almost all
> > the features of the final version, there is just a few
> > missing options, and not everything can be controlled from
> > the GUI yet. There's no manual too, so if you encounter a
> > problem post a message in the forums or write us an e-mail,
> > we will try to reply you as soon as possible.
> >
> > We are waiting your comments and bug reports now (please
> > not too many bug reports :P). This version is a big jump
> > forward, we hope you will enjoy it as much as we do. Have
> > fun!
> >
> > If you are a registered user you just need to download the
> > new demo version and install it over your registered
> > version, or if you prefer you can install it in a new
> > directory too, in this case just copy your key file
> > (pce.key) in the directory of the new version too. If you
> > don't have have your key file anymore just send us an e-
> > mail with your registration details to get the key again.
> >
> > Only the PC version is available for now, the Mac OSX
> > version will be released a bit later. More news soon.
> >
> >
> >
> >
> >
> >
>
>
> Moogle Technologies - Getting its webspace pulled out from under it since '02.
>

The money pays for patience, civility and common courtesy towards it's users by the emu author... things that don't come with free emulators. ^_^

Kai


Subjectsend paypal -nt- new Reply to this message
Posted byskydoune
Posted on11/20/04 02:59 AM



> > You're just a cheap punk kid.
>
>
>
> Moogle Technologies - Getting its webspace pulled out from under it since '02.
>



Testing underwear in outer space


SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted bynintendont
Posted on11/20/04 03:04 AM



> 1997-Present and ...still broke. DOS one was the only unit to have proper CDROM
> function.
>
> CDs read now fine and all that, but the audio stops and stays off more than it's
> on. On sounds nice, but not at a good 1:4 ratio. That and it seems to hate USB
> pads, refuses to detect button presses, but does allow you to config it. Go
> figure.
>
> Pay doesn't always mean better.
>
>


Umm, I've been using Magic Engine since the DOS days myself, registered and all. I have been using v99b5 up until today, and NEVER had the CD-rom problems you speak of. Perhaps the only reason the DOS version is working for you is because your old DOS machine cannot handle the load of the Win32 version? Also, my pads are USB as well, and I have no problems there either. I think you should check your system before accusing the emulator to be "broken".


SubjectWoah. There's a name I haven't seen in a while -nt- Welcome back. new Reply to this message
Posted bylux_92886
Posted on11/20/04 08:38 AM



> > > Magic Engine v1.0 (preview)[Home Page]
> > >
> > > From the home page:
> > >
> > > This is only a preview version though. ^^;
> > > We tried hard to finish everything in time and up to the
> > > last few days we thought it would be possible but this
> > > didn't work out, too many details to fix popped up at the
> > > last second (Windows can be a pain to program
> > > sometimes...). It was very close though, we expect that
> > > version 1.0 will be finished in about 1-2 weeks, meanwhile
> > > you can enjoy this preview version. :) It has almost all
> > > the features of the final version, there is just a few
> > > missing options, and not everything can be controlled from
> > > the GUI yet. There's no manual too, so if you encounter a
> > > problem post a message in the forums or write us an e-mail,
> > > we will try to reply you as soon as possible.
> > >
> > > We are waiting your comments and bug reports now (please
> > > not too many bug reports :P). This version is a big jump
> > > forward, we hope you will enjoy it as much as we do. Have
> > > fun!
> > >
> > > If you are a registered user you just need to download the
> > > new demo version and install it over your registered
> > > version, or if you prefer you can install it in a new
> > > directory too, in this case just copy your key file
> > > (pce.key) in the directory of the new version too. If you
> > > don't have have your key file anymore just send us an e-
> > > mail with your registration details to get the key again.
> > >
> > > Only the PC version is available for now, the Mac OSX
> > > version will be released a bit later. More news soon.
> > >
> > >
> > >
> > >
> > >
> > >
> >
> >
> > Moogle Technologies - Getting its webspace pulled out from under it since '02.
> >
>
> The money pays for patience, civility and common courtesy towards it's users by
> the emu author... things that don't come with free emulators. ^_^
>
> Kai
>





SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted byVmprHntrD
Posted on11/20/04 01:14 PM




> Umm, I've been using Magic Engine since the DOS days myself, registered and all.

Wow...me too well before the Win/Mac ports saw any reality.

> I have been using v99b5 up until today, and NEVER had the CD-rom problems you
> speak of. Perhaps the only reason the DOS version is working for you is because
> your old DOS machine cannot handle the load of the Win32 version? Also, my pads
> are USB as well, and I have no problems there either. I think you should check
> your system before accusing the emulator to be "broken".
>
My system is fine, as was the last before it using this program. I've had various OS's (98, 98se and XP), tried many different CDROM drives and now even my DVD drive. The CD for me has always either skipped, had no audio, or for a long period just would give a read error not wanting to even see a CD in the drive. So in that respect it is improving. And this is NOT an old DOS machine, I could run DOSBOX I suppose, but it's XP Pro on here now. As for USB pads, tried it with the gravis gamepad pro, n64 w/adaptoid hookup, gravis eliminator, ms sidewinder. Always has been touchy.

Guess I should have listed all the stuff that's failed and why so people like you didn't feel like they need to come off the mountain to bitch like an uninformed newb eh?




SubjectI quit the sk3n3. =D *nt* new Reply to this message
Posted byBBQmyNUTZ
Posted on11/20/04 01:52 PM



> > > > Magic Engine v1.0 (preview)[Home Page]
> > > >
> > > > From the home page:
> > > >
> > > > This is only a preview version though. ^^;
> > > > We tried hard to finish everything in time and up to the
> > > > last few days we thought it would be possible but this
> > > > didn't work out, too many details to fix popped up at the
> > > > last second (Windows can be a pain to program
> > > > sometimes...). It was very close though, we expect that
> > > > version 1.0 will be finished in about 1-2 weeks, meanwhile
> > > > you can enjoy this preview version. :) It has almost all
> > > > the features of the final version, there is just a few
> > > > missing options, and not everything can be controlled from
> > > > the GUI yet. There's no manual too, so if you encounter a
> > > > problem post a message in the forums or write us an e-mail,
> > > > we will try to reply you as soon as possible.
> > > >
> > > > We are waiting your comments and bug reports now (please
> > > > not too many bug reports :P). This version is a big jump
> > > > forward, we hope you will enjoy it as much as we do. Have
> > > > fun!
> > > >
> > > > If you are a registered user you just need to download the
> > > > new demo version and install it over your registered
> > > > version, or if you prefer you can install it in a new
> > > > directory too, in this case just copy your key file
> > > > (pce.key) in the directory of the new version too. If you
> > > > don't have have your key file anymore just send us an e-
> > > > mail with your registration details to get the key again.
> > > >
> > > > Only the PC version is available for now, the Mac OSX
> > > > version will be released a bit later. More news soon.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> > > Moogle Technologies - Getting its webspace pulled out from under it since
> '02.
> > >
> >
> > The money pays for patience, civility and common courtesy towards it's users
> by
> > the emu author... things that don't come with free emulators. ^_^
> >
> > Kai
> >
>



SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted bynintendont
Posted on11/20/04 02:15 PM



>
> > Umm, I've been using Magic Engine since the DOS days myself, registered and
> all.
>
> Wow...me too well before the Win/Mac ports saw any reality.
>
> > I have been using v99b5 up until today, and NEVER had the CD-rom problems you
> > speak of. Perhaps the only reason the DOS version is working for you is
> because
> > your old DOS machine cannot handle the load of the Win32 version? Also, my
> pads
> > are USB as well, and I have no problems there either. I think you should check
> > your system before accusing the emulator to be "broken".
> >
> My system is fine, as was the last before it using this program. I've had
> various OS's (98, 98se and XP), tried many different CDROM drives and now even
> my DVD drive. The CD for me has always either skipped, had no audio, or for a
> long period just would give a read error not wanting to even see a CD in the
> drive. So in that respect it is improving. And this is NOT an old DOS machine,
> I could run DOSBOX I suppose, but it's XP Pro on here now. As for USB pads,
> tried it with the gravis gamepad pro, n64 w/adaptoid hookup, gravis eliminator,
> ms sidewinder. Always has been touchy.
>
> Guess I should have listed all the stuff that's failed and why so people like
> you didn't feel like they need to come off the mountain to bitch like an
> uninformed newb eh?
>
>

Have you tried looking to see if DMA is still enabled on your CD/DVD drive? Certain versions of ME required you to have an Adaptec ASPI layer (v4.60) installed to use your CD-Rom drive, did you look into that? If you have more than one CD drive you would have to select the one you will be using with the emulator in the PCE.INI, if that was the case, did you do this when you previously had tested "many drives"? When all else failed, did you try dumping your game to bin/cue format, mounting it with a tool such as Daemon Tools or Alcohol, and running the game directly from a virtual CD drive? As for the USB pad, I too have a USB Sidewinder, and it works fine, so I'm not sure what the problem is there. If there actually is a problem, remember it is a preview release afterall. That problem certainly did NOT exist in v99b5, as I play the games with this version and my sidewinder all the time. You can always use JoyToKey to fix that problem anyway.

*the uninformed newb scales back up the mountain*


SubjectLadies and Gents, MooglyGuy! King of the One-Liners! *nt* new Reply to this message
Posted bynintendont
Posted on11/20/04 02:36 PM



> > 1997-Present and ...still broke. DOS one was the only unit to have proper
> CDROM
> > function.
> >
> > CDs read now fine and all that, but the audio stops and stays off more than
> it's
> > on. On sounds nice, but not at a good 1:4 ratio. That and it seems to hate
> USB
> > pads, refuses to detect button presses, but does allow you to config it. Go
> > figure.
> >
> > Pay doesn't always mean better.
> >
> >
>
>
> Moogle Technologies - Getting its webspace pulled out from under it since '02.
>



SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted byVmprHntrD
Posted on11/20/04 06:02 PM



> Have you tried looking to see if DMA is still enabled on your CD/DVD drive?
> Certain versions of ME required you to have an Adaptec ASPI layer (v4.60)
> installed to use your CD-Rom drive, did you look into that? If you have more
> than one CD drive you would have to select the one you will be using with the
> emulator in the PCE.INI, if that was the case, did you do this when you
> previously had tested "many drives"? When all else failed, did you try dumping
> your game to bin/cue format, mounting it with a tool such as Daemon Tools or
> Alcohol, and running the game directly from a virtual CD drive? As for the USB
> pad, I too have a USB Sidewinder, and it works fine, so I'm not sure what the
> problem is there. If there actually is a problem, remember it is a preview
> release afterall. That problem certainly did NOT exist in v99b5, as I play the
> games with this version and my sidewinder all the time. You can always use
> JoyToKey to fix that problem anyway.
>
> *the uninformed newb scales back up the mountain*
>

I have tried everything but doing bin/cue, and don't feel that I should have to to have it do what I paid for... same with joy2key. They're options, I just don't want to use those 2. I don't have the sidewinder or exterminator anymore, was speaking of older versions. The other two I do have, I can select what buttons do what and all, even the gravis has it's own artwork in the gui...just doesn't register in game.

I've already erased it...I'll try again on the real ver but I kinda gave up on it years ago, even sold off most the remaining CDs I had and dumped a few of the cdrs too (DracX, Macross, etc.) I just holdout hoping one day it will work right for once and I can play Ys Book 1+2 and Gate of Thunder 4in1 CDs again.




SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted byMr. Do
Posted on11/20/04 08:47 PM



>I just holdout hoping one day it will work
> right for once and I can play Ys Book 1+2 and Gate of Thunder 4in1 CDs again.

You probably can now. I've got ME, too, but I keep YAME around anyway.

http://www.mameworld.net/mrdo/duo.html


RELAX and just have fun.
Remember, it's all about the games.
Mr. Do!'s Arcade


SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted byVmprHntrD
Posted on11/20/04 08:53 PM



Yah YAME is good stuff. Don't think I ever saw the english version you got there on your site before. Might be worth a peek at least. I won't start a Ys game on it, know I couldn't transfer it likely, but the other perhaps. :)




SubjectRe: I quit myself -nt- until a new MAME comes out new Reply to this message
Posted bylux_92886
Posted on11/20/04 11:17 PM



> > > > > Magic Engine v1.0 (preview)[Home Page]
> > > > >
> > > > > From the home page:
> > > > >
> > > > > This is only a preview version though. ^^;
> > > > > We tried hard to finish everything in time and up to the
> > > > > last few days we thought it would be possible but this
> > > > > didn't work out, too many details to fix popped up at the
> > > > > last second (Windows can be a pain to program
> > > > > sometimes...). It was very close though, we expect that
> > > > > version 1.0 will be finished in about 1-2 weeks, meanwhile
> > > > > you can enjoy this preview version. :) It has almost all
> > > > > the features of the final version, there is just a few
> > > > > missing options, and not everything can be controlled from
> > > > > the GUI yet. There's no manual too, so if you encounter a
> > > > > problem post a message in the forums or write us an e-mail,
> > > > > we will try to reply you as soon as possible.
> > > > >
> > > > > We are waiting your comments and bug reports now (please
> > > > > not too many bug reports :P). This version is a big jump
> > > > > forward, we hope you will enjoy it as much as we do. Have
> > > > > fun!
> > > > >
> > > > > If you are a registered user you just need to download the
> > > > > new demo version and install it over your registered
> > > > > version, or if you prefer you can install it in a new
> > > > > directory too, in this case just copy your key file
> > > > > (pce.key) in the directory of the new version too. If you
> > > > > don't have have your key file anymore just send us an e-
> > > > > mail with your registration details to get the key again.
> > > > >
> > > > > Only the PC version is available for now, the Mac OSX
> > > > > version will be released a bit later. More news soon.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > Moogle Technologies - Getting its webspace pulled out from under it since
> > '02.
> > > >
> > >
> > > The money pays for patience, civility and common courtesy towards it's users
> > by
> > > the emu author... things that don't come with free emulators. ^_^
> > >
> > > Kai
> > >
> >
>





SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted byVideoman
Posted on11/25/04 07:43 AM



> My system is fine, as was the last before it using this program. I've had
> various OS's (98, 98se and XP), tried many different CDROM drives and now even
> my DVD drive. The CD for me has always either skipped, had no audio, or for a
> long period just would give a read error not wanting to even see a CD in the
> drive.

No offense, VHD, but that sounds like a drive problem. Is this the same drive that you've had all along? Tried cleaning it, or burning a fresh copy of that CD? Tried swapping drives, in case the firmware isn't exactly "MagicEngine compliant"?

> So in that respect it is improving. And this is NOT an old DOS machine,
> I could run DOSBOX I suppose, but it's XP Pro on here now. As for USB pads,
> tried it with the gravis gamepad pro, n64 w/adaptoid hookup, gravis eliminator,
> ms sidewinder. Always has been touchy.

What system chipset/USB host chipset? I'm almost willing to bet it's Via. Have you had any problems with USB controllers in other games/emus/etc.?





SubjectRe: **UPDATE - Magic Engine new Reply to this message
Posted byVmprHntrD
Posted on11/25/04 06:26 PM



> No offense, VHD, but that sounds like a drive problem. Is this the same drive
> that you've had all along? Tried cleaning it, or burning a fresh copy of that
> CD? Tried swapping drives, in case the firmware isn't exactly "MagicEngine
> compliant"?
>
Actually in this program I've used my pioneer dvd, a toshiba cd, and some mitsumi cd I think it was over the years. And they worked fine on everything else I've had. PR4 works fine for me by the way.

> What system chipset/USB host chipset? I'm almost willing to bet it's Via. Have
> you had any problems with USB controllers in other games/emus/etc.?
>
Actually it's not a VIA, I'd never buy that crap. The USB I got are 2.0 compliant. Also I've NEVER had an issue with anything USB before except for the program.

BTW it was the authors fault, he admitted it, and is still working on it. If you check the bug forum of his a ton of people are reporting problems. But again PR4 is working nice for most and seems k for me too.




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