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SubjectRe: **UPDATE - Magic Engine Reply to this message
Posted bynintendont
Posted on11/20/04 02:15 PM



>
> > Umm, I've been using Magic Engine since the DOS days myself, registered and
> all.
>
> Wow...me too well before the Win/Mac ports saw any reality.
>
> > I have been using v99b5 up until today, and NEVER had the CD-rom problems you
> > speak of. Perhaps the only reason the DOS version is working for you is
> because
> > your old DOS machine cannot handle the load of the Win32 version? Also, my
> pads
> > are USB as well, and I have no problems there either. I think you should check
> > your system before accusing the emulator to be "broken".
> >
> My system is fine, as was the last before it using this program. I've had
> various OS's (98, 98se and XP), tried many different CDROM drives and now even
> my DVD drive. The CD for me has always either skipped, had no audio, or for a
> long period just would give a read error not wanting to even see a CD in the
> drive. So in that respect it is improving. And this is NOT an old DOS machine,
> I could run DOSBOX I suppose, but it's XP Pro on here now. As for USB pads,
> tried it with the gravis gamepad pro, n64 w/adaptoid hookup, gravis eliminator,
> ms sidewinder. Always has been touchy.
>
> Guess I should have listed all the stuff that's failed and why so people like
> you didn't feel like they need to come off the mountain to bitch like an
> uninformed newb eh?
>
>

Have you tried looking to see if DMA is still enabled on your CD/DVD drive? Certain versions of ME required you to have an Adaptec ASPI layer (v4.60) installed to use your CD-Rom drive, did you look into that? If you have more than one CD drive you would have to select the one you will be using with the emulator in the PCE.INI, if that was the case, did you do this when you previously had tested "many drives"? When all else failed, did you try dumping your game to bin/cue format, mounting it with a tool such as Daemon Tools or Alcohol, and running the game directly from a virtual CD drive? As for the USB pad, I too have a USB Sidewinder, and it works fine, so I'm not sure what the problem is there. If there actually is a problem, remember it is a preview release afterall. That problem certainly did NOT exist in v99b5, as I play the games with this version and my sidewinder all the time. You can always use JoyToKey to fix that problem anyway.

*the uninformed newb scales back up the mountain*

-
Entire Thread
Subject  Posted byPosted On
***UPDATE - Magic Engine  TheInformer11/19/04 04:42 PM
.*Re: **UPDATE - Magic Engine  VmprHntrD11/19/04 10:42 PM
..*Re: **UPDATE - Magic Engine  nintendont11/20/04 03:04 AM
...*Re: **UPDATE - Magic Engine  VmprHntrD11/20/04 01:14 PM
....*Re: **UPDATE - Magic Engine  Videoman11/25/04 07:43 AM
.....*Re: **UPDATE - Magic Engine  VmprHntrD11/25/04 06:26 PM
.....Re: **UPDATE - Magic Engine  nintendont11/20/04 02:15 PM
.....*Re: **UPDATE - Magic Engine  VmprHntrD11/20/04 06:02 PM
......*Re: **UPDATE - Magic Engine  Mr. Do11/20/04 08:47 PM
.......*Re: **UPDATE - Magic Engine  VmprHntrD11/20/04 08:53 PM
..*Imagine that. Expect assrimmer to come to the emu's defense now. *nt*  MooglyGuy11/20/04 01:36 AM
...*Ladies and Gents, MooglyGuy! King of the One-Liners! *nt*  nintendont11/20/04 02:36 PM
.*Who the fuck writes commercial console emulators anymore, anyway? *nt*  MooglyGuy11/19/04 05:07 PM
..*Re: Who the fuck writes commercial console emulators anymore, anyway? *nt*  BBQmyNUTZ11/20/04 02:46 AM
...*Woah. There's a name I haven't seen in a while -nt- Welcome back.  lux_9288611/20/04 08:38 AM
....*I quit the sk3n3. =D *nt*  BBQmyNUTZ11/20/04 01:52 PM
.....*Re: I quit myself -nt- until a new MAME comes out   lux_9288611/20/04 11:17 PM
..*Re: Who the fuck writes commercial console emulators anymore, anyway? *nt*  Corvus11/19/04 05:25 PM
...*Re: Who the fuck writes commercial console emulators anymore, anyway? *nt*  rimmerchant11/19/04 10:48 PM
....*Ooh, that hurt. Oh wait, no it didn't. *nt* 'tard  MooglyGuy11/20/04 01:35 AM
.....*send paypal -nt-  skydoune11/20/04 02:59 AM