> Thats exactly what I was thinking. There would be no point in making an xor to > run previously xored program roms run in a different region. But on the other > hand, I'd imagine some knowledge of the encryption is needed to run unxored > program roms with a hacked xor. It would be nice if someone in the know would > comment with a little more than just "nope".
Calling it a hacked XOR could mean anything even just a change to the rom checksum. Which would probably be required.
Understanding the encryption wouldn't be required just knowing how the xor's are applied to make changes to code.
> > > > > > This line makes me think other wise. > > > > "these new XOR's contain incorrect information in relation to what the real > > encryption would return for many addresses when compared to real hardware." > > > > If they were just changing code to alter the region it wouldn't affect the > game. > > Other than the normal problems of using region codes with some games. I think > > what he's getting at is some clone games may use the same encryption key. And > > since the code would be similar too the XOR works. But different revs. or > > regions will still have code changes that would be incorrect when you apply an > > XOR not made for it. > > > > If this is true it leads me to speculate that the key could be quite small if > > there's a lot of games that work like this. The remaining games could be brute > > forced easily if the algorithm was known. > > > > Consider this why would someone bother hacking XOR's to do a region switch > when > > most CPS2 emu's support region switching. And why would Raz comment on > something > > that pathetic? Really no one would care. > > >