That would still be some progress in my opinion :) Up untill now Raz has had us believe that each game or revision has an entirely different encryption key.
> > Thats exactly what I was thinking. There would be no point in making an xor > to > > run previously xored program roms run in a different region. But on the other > > hand, I'd imagine some knowledge of the encryption is needed to run unxored > > program roms with a hacked xor. It would be nice if someone in the know would > > comment with a little more than just "nope". > > Calling it a hacked XOR could mean anything even just a change to the rom > checksum. Which would probably be required. > > Understanding the encryption wouldn't be required just knowing how the xor's are > applied to make changes to code. > > > > > > > > > > > This line makes me think other wise. > > > > > > "these new XOR's contain incorrect information in relation to what the real > > > encryption would return for many addresses when compared to real hardware." > > > > > > If they were just changing code to alter the region it wouldn't affect the > > game. > > > Other than the normal problems of using region codes with some games. I > think > > > what he's getting at is some clone games may use the same encryption key. > And > > > since the code would be similar too the XOR works. But different revs. or > > > regions will still have code changes that would be incorrect when you apply > an > > > XOR not made for it. > > > > > > If this is true it leads me to speculate that the key could be quite small > if > > > there's a lot of games that work like this. The remaining games could be > brute > > > forced easily if the algorithm was known. > > > > > > Consider this why would someone bother hacking XOR's to do a region switch > > when > > > most CPS2 emu's support region switching. And why would Raz comment on > > something > > > that pathetic? Really no one would care. > > > > > >