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0.89 ----
General Improvements --------------------
Sega Improvements [Aaron Giles]
Sega System 16A: * included detailed readme in the driver file * hooked up column/row scroll (see quartet title screen) -- don't know if it's really right yet * reintroduced tilemap/text priorities * corrected Z80 clock speed * incorporated Brian Troha's updated DIPs * minor cleanups Sega System 16B: * fixed ROM bank mapping so it doesn't fall through to unmapped handlers * incorporatedBrian Troha's updated DIPs * minor cleanups * fixed column scroll after talking to Charles about how it works Sega System 18: * fixed ROM bank mapping so it doesn't fall through to unmapped handlers (fixes Shadow Dancer crash) * expanded memory mapping code so it works from the 8751 as well as the 68000 * hooked up the 8751 in mwalk/mwalka/mwalkb -- these all work now * removed coin lockouts as they were breaking several games' coin inputs * hooked up Laser Ghost controls and added crosshair drawing (not 100% yet, feel free to tweak) * hooked up Where's Wally controls * fixed astorm's Player 3 controls * cleaned up ddcrew's inputs * fixed sound ROM loading in astorma/astorm2p/mwalk* * incorporated Brian Troha's updated DIPs * minor cleanups * added sprite masking effect used by Where's Wally * fixed column scroll after talking to Charles about how it works (ddcrew attract mode scrolls properly now) * went through and fixed VDP priorities in all S18 games; everything should be correct now, let me know if you find anything not right Fixed i8051 cpu core bugs [Aaron Giles] uses correct read/write memory routines for external accesses support for external IRQs
Fixed an rf5c68 memory access bug [Aaron Giles]
Improvements to Hyper Crash [Angelo Salese] now mostly working apart from controls and a gfx glitch on the player car More Taito F2 Blending Improvements [Bryan McPhail] Added the TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids -fish going in water in attract mode, Pulirula - crystals on level 2). Fixed colours in Flower [Bryan McPhail]
Modified Frogs driver to only use samples when actually needed [Derrick Renaud]
Misc Compiler Patches [Lawrence Gold]
Workaround for excessive RAM use in Hyperstone based games [Pierpaolo Prazzoli]
Fixed small problem in CHDCD [R.Belmont]
Fixed stereo sound in Jaleco MegaSystem1 games [R.Belmont]
Several fd1094 games now run with new keys [Thierry, Gerald]
PPC Core improvements (603 support) for Sega Model 3 [Ville Linde]
Temporarily disabled ym2151 save states until we work out why its crashing in debug/symbol/map builds
Various cleanups [Atari Ace]
New Games / Clones supported or promoted from GAME_NOT_WORKING status: ----------------------------------------------------------------------
Passing Shot (World, 2 Player) [Gerald] Where's Wally [Thierry, Aaron Giles] Ryu Kyu [Thierry] Bloxeed (Japan) [Thierry] DD Crew (World, 4 Players) [Thierry] Bayroute (World) [Thierry] Alien Storm (World, 3 Players) [Thierry] Shinobi (System 16A) [Thierry] Moonwalker (3 original sets) [Aaron Giles] Laser Ghost [Aaron Giles]
(note: Line of Fire does not work yet)
New Non-Working games / clones supported ----------------------------------------
Super Monaco GP (another set) [Gerald]
Sega Model 3 preliminary driver [Ville Linde, Andrew Gardiner, R. Belmont] some basic 2d hooked up, nothing more Deadeye [R.Belmont] CD-Rom emulation problems
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