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SubjectMAME 0.89u3 new Reply to this message
Posted byIceMan
Posted on12/07/04 06:07 PM



More Sega goodness! Diff as usual at Haze's

0.89u3
------

General Improvements
--------------------

Model 3 Cleanups [R.Belmont]
- Added init for mpc105 bridge
- Synchronized VS2 CROMs
- Fixed missing VROMs in Sega Rally 2 and Virtual On 2
- Added VS2 '99 set, fixed incorrect ROMs in vs2v991
- Added Virtual On 2 v5.4g, Daytona USA 2, and Dirt Devils sets

Model 3 / PPC updates [Ville Linde]
- Major bugfixes to the PPC603 emulation, especially the FPU
- Improved MPC105 emulation
- Preliminary 53c810 SCSI emulation. Lost World now
tries to download everything necessary to the Real3D stuff
- Added export version of Scud Race


Sega System16 updates [Aaron Giles]
* hooked up sound in atomicp (tempo is just a guess right now)
* created new machine/segaic16.c to hold non-video common hardware
* preliminary multiply/compare implementation moved there
* updated some game info against Thierry's spreadsheet; altbeast needs an
encrypted Z80 for sound now
* included eswatj update from Thierry
* fixed reset bug when running 16B/18 games
* changed segaic_init_palette to take a number of palette entries

Decryption of MC-8123B 317-0066 encrypted z80 used by altbeas2 [Nicola Salmoria, Dave Widel]

Hooked up controls in some Sega X-Board games [David Haywood]
smgp, rachero, abcop

Added coin counters to prehisle driver [Pierpaolo Prazzoli]

Fixed remaining GFX issues in flower [Bryan McPhail]

Fixed GFX problem in Superman [Bryan McPhail]

Fixed? overdraw in atomic robokid [Pierpaolo Prazzoli]

Fixed some compiler related issues with >32-bit integers in PPC / Model 3 [Lawrence Gold]

Attempted to make Pokey random number generator work better with recordings (not verified
to improve things yet) [Juergen Buchmueller]

Trace in debugger now defaults to current active CPU if non specified [Nathan Woods]

Naughtyb / Popflame cocktail support [HobbesAtPlay]

Moved jrpacmbl to jrpacman driver [MASH]

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Progressive Music Trivia [Pierpaolo Prazzoli]
Trivia Master [Pierpaolo Prazzoli]
Racing Hero [Gerald, David Haywood]

(AB Cop and SMGP are also now 'working' but still have some fairly serious issues)

Clones
------

Blood Brothers (set 2)
E-swat (Japan) [Thierry]

New Non-working
---------------

Line of Fire (Japan) [Charles Macdonald, bmoto]
no controls, xboard emulation problems



Subject32 89.3 new Reply to this message
Posted bylux_92886
Posted on12/08/04 10:22 AM



> More Sega goodness! Diff as usual at Haze's
>
> 0.89u3
> ------
>
> General Improvements
> --------------------
>
> Model 3 Cleanups [R.Belmont]
> - Added init for mpc105 bridge
> - Synchronized VS2 CROMs
> - Fixed missing VROMs in Sega Rally 2 and Virtual On 2
> - Added VS2 '99 set, fixed incorrect ROMs in vs2v991
> - Added Virtual On 2 v5.4g, Daytona USA 2, and Dirt Devils sets
>
> Model 3 / PPC updates [Ville Linde]
> - Major bugfixes to the PPC603 emulation, especially the FPU
> - Improved MPC105 emulation
> - Preliminary 53c810 SCSI emulation. Lost World now
> tries to download everything necessary to the Real3D stuff
> - Added export version of Scud Race
>
>
> Sega System16 updates [Aaron Giles]
> * hooked up sound in atomicp (tempo is just a guess right now)
> * created new machine/segaic16.c to hold non-video common hardware
> * preliminary multiply/compare implementation moved there
> * updated some game info against Thierry's spreadsheet; altbeast needs an
> encrypted Z80 for sound now
> * included eswatj update from Thierry
> * fixed reset bug when running 16B/18 games
> * changed segaic_init_palette to take a number of palette entries
>
> Decryption of MC-8123B 317-0066 encrypted z80 used by altbeas2 [Nicola Salmoria,
> Dave Widel]
>
> Hooked up controls in some Sega X-Board games [David Haywood]
> smgp, rachero, abcop
>
> Added coin counters to prehisle driver [Pierpaolo Prazzoli]
>
> Fixed remaining GFX issues in flower [Bryan McPhail]
>
> Fixed GFX problem in Superman [Bryan McPhail]
>
> Fixed? overdraw in atomic robokid [Pierpaolo Prazzoli]
>
> Fixed some compiler related issues with >32-bit integers in PPC / Model 3
> [Lawrence Gold]
>
> Attempted to make Pokey random number generator work better with recordings (not
> verified
> to improve things yet) [Juergen Buchmueller]
>
> Trace in debugger now defaults to current active CPU if non specified [Nathan
> Woods]
>
> Naughtyb / Popflame cocktail support [HobbesAtPlay]
>
> Moved jrpacmbl to jrpacman driver [MASH]
>
> New Games / Clones supported or promoted from GAME_NOT_WORKING status:
> ----------------------------------------------------------------------
>
> Progressive Music Trivia [Pierpaolo Prazzoli]
> Trivia Master [Pierpaolo Prazzoli]
> Racing Hero [Gerald, David Haywood]
>
> (AB Cop and SMGP are also now 'working' but still have some fairly serious
> issues)
>
> Clones
> ------
>
> Blood Brothers (set 2)
> E-swat (Japan) [Thierry]
>
> New Non-working
> ---------------
>
> Line of Fire (Japan) [Charles Macdonald, bmoto]
> no controls, xboard emulation problems
>





SubjectMAME32FX 0.89u3 & Mame32Hp4 .89u3 as well Reply to this message
Posted byHawq
Posted on12/08/04 11:51 AM



32FX
Unofficial mame, heres whats new:

  • Updated to MAME 0.89u3 - MAME32 0.89u3
  • Disabled useless instruction to speedup MAME32FX startup process.
  • Removed TAITO_X.C driver changes. (No more needed)

Get from here

32Hp4
P4 optimised build of Mame32FX, it has all the changes from the regular 32FX & a quick, dirty cheat.dat update along with a command.dat, history.dat & tekken 3 save
get from here

The wise man knows when he does not know enough


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