Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectRe: how come N64 and PSX emus stop? Reply to this message
Posted by[Haze]
Posted on12/16/04 01:34 PM



with N64 I think HLE and hacks took it as far as possible, true emulation would be slow, unpopular and 'look like crap' to the kiddies, anybody who wrote one would probably be flamed to death like mamedev get for the 'slow drivers'

Last time I checked PSX seemed pretty well covered between the emus, with the vast catalogue of games the PSX had there are bound to be a couple of games that don't work without 100% exact emulation, again more difficult when using recompilers and hle techniques to speed things up.

> Probably because the entire lot of them as above said they were attention
> grabbers for new systems.
>
> BUT...
>
> I think there is an even larger reason. General stupidity and complacency.
> Take both Project64 and 1964 for example. Each has a strong backbone but are
> useless with out plugins. These plugins sadly are limiting and can only go so
> far. PJ64 1.5 had a good year or so lead over 1964 0.99 release from a year
> ago. 1964 claimed it would be the best, yet they lied and just bet the farm off
> the stupid RICE plugin. If you inject the plugin into PJ64, both run all the
> same shit just as well as the other does.
>
> Disgusting no?
>
> This is an issue with both the N64 and PSX and sadly I doubt unless someone who
> is not incompetent shows up to correct the problem and makes a full on
> non-plugin bullshit emulator for either system it will never get any better.
>
>


Tell Me Why You're Here, I Came To Disappear
http://haze.mame.net/

-
Entire Thread
Subject  Posted byPosted On
*how come N64 and PSX emus stop?  rimmerchant12/15/04 10:59 AM
.*Virtual Game Station  lion212/20/04 03:41 PM
..*Re: Virtual Game Station  finaldave12/23/04 06:26 AM
.*Re: how come N64 and PSX emus stop?  VmprHntrD12/15/04 02:34 PM
...Re: how come N64 and PSX emus stop?  [Haze]12/16/04 01:34 PM
...*Re: how come N64 and PSX emus stop?  finaldave12/20/04 01:25 PM
....*Re: how come N64 and PSX emus stop?  VmprHntrD12/20/04 03:05 PM
.....*Re: how come N64 and PSX emus stop?  smf12/21/04 10:39 AM
......*Re: how come N64 and PSX emus stop?  finaldave12/23/04 06:24 AM
.......*Re: how come N64 and PSX emus stop?  Pete B.12/31/04 05:21 AM
...*How slow would you say an N64 emu would be taking the MAME approach?  Death Knight12/16/04 01:53 PM
....*2 GHz, 2.5 if you're not clever (nt) I'm serious.  R. Belmont12/17/04 08:10 PM
.....*Wow, you serious? NT Guess it's an even bigger shame nobody's stepped up for it yet.  Death Knight12/17/04 08:38 PM
......*Re: Wow, you serious? ...  VmprHntrD12/17/04 11:45 PM
....*Re: How slow...  Sixtoe12/16/04 04:49 PM
..*That's what puzzles me...  Death Knight12/15/04 03:51 PM
...*Re: That's what puzzles me...  VmprHntrD12/15/04 04:33 PM
.*Re: how come N64 and PSX emus stop?  MooglyGuy12/15/04 11:46 AM
..*Re: how come N64 and PSX emus stop?  rimmerchant12/15/04 10:15 PM