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Subject
How slow would you say an N64 emu would be taking the MAME approach?
Posted by
Death Knight
Posted on
12/16/04 01:53 PM
6-8Ghz needed? :-)
Gives us a kiss precious.
Entire Thread
Subject
Posted by
Posted On
how come N64 and PSX emus stop?
rimmerchant
12/15/04 10:59 AM
Virtual Game Station
lion2
12/20/04 03:41 PM
Re: Virtual Game Station
finaldave
12/23/04 06:26 AM
Re: how come N64 and PSX emus stop?
VmprHntrD
12/15/04 02:34 PM
Re: how come N64 and PSX emus stop?
[Haze]
12/16/04 01:34 PM
Re: how come N64 and PSX emus stop?
finaldave
12/20/04 01:25 PM
Re: how come N64 and PSX emus stop?
VmprHntrD
12/20/04 03:05 PM
Re: how come N64 and PSX emus stop?
smf
12/21/04 10:39 AM
Re: how come N64 and PSX emus stop?
finaldave
12/23/04 06:24 AM
Re: how come N64 and PSX emus stop?
Pete B.
12/31/04 05:21 AM
How slow would you say an N64 emu would be taking the MAME approach?
Death Knight
12/16/04 01:53 PM
2 GHz, 2.5 if you're not clever (nt) I'm serious.
R. Belmont
12/17/04 08:10 PM
Wow, you serious? NT Guess it's an even bigger shame nobody's stepped up for it yet.
Death Knight
12/17/04 08:38 PM
Re: Wow, you serious? ...
VmprHntrD
12/17/04 11:45 PM
Re: How slow...
Sixtoe
12/16/04 04:49 PM
That's what puzzles me...
Death Knight
12/15/04 03:51 PM
Re: That's what puzzles me...
VmprHntrD
12/15/04 04:33 PM
Re: how come N64 and PSX emus stop?
MooglyGuy
12/15/04 11:46 AM
Re: how come N64 and PSX emus stop?
rimmerchant
12/15/04 10:15 PM