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SubjectRe: how come N64 and PSX emus stop? Reply to this message
Posted byVmprHntrD
Posted on12/20/04 03:05 PM



Plugin systems used to be a good idea but the only reason they appear to be there anymore is an easy cop out for quitters who can't do something themselves. N64 and PSX emulators prove that with all the crazy ass off the wall plugins that work for 1 game and not for 3 others. I don't think you sound like an ingrate in the least bit as I'm with you on that. All those systems have managed to do is complicate the crap out of PSX/N64 emulators and have caused them to stangnate for years.

I await the day some author will a nice set of brass balls has the nerve to just shovel out of nowhere a big fat N64 (or PSX) emu something title v1.0 that runs like 90% of shit on the first try and doesn't use one fucking plugin. I miss competence in emulation projects I really do.



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Entire Thread
Subject  Posted byPosted On
*how come N64 and PSX emus stop?  rimmerchant12/15/04 10:59 AM
.*Virtual Game Station  lion212/20/04 03:41 PM
..*Re: Virtual Game Station  finaldave12/23/04 06:26 AM
.*Re: how come N64 and PSX emus stop?  VmprHntrD12/15/04 02:34 PM
..*Re: how come N64 and PSX emus stop?  [Haze]12/16/04 01:34 PM
...*Re: how come N64 and PSX emus stop?  finaldave12/20/04 01:25 PM
.....Re: how come N64 and PSX emus stop?  VmprHntrD12/20/04 03:05 PM
.....*Re: how come N64 and PSX emus stop?  smf12/21/04 10:39 AM
......*Re: how come N64 and PSX emus stop?  finaldave12/23/04 06:24 AM
.......*Re: how come N64 and PSX emus stop?  Pete B.12/31/04 05:21 AM
...*How slow would you say an N64 emu would be taking the MAME approach?  Death Knight12/16/04 01:53 PM
....*2 GHz, 2.5 if you're not clever (nt) I'm serious.  R. Belmont12/17/04 08:10 PM
.....*Wow, you serious? NT Guess it's an even bigger shame nobody's stepped up for it yet.  Death Knight12/17/04 08:38 PM
......*Re: Wow, you serious? ...  VmprHntrD12/17/04 11:45 PM
....*Re: How slow...  Sixtoe12/16/04 04:49 PM
..*That's what puzzles me...  Death Knight12/15/04 03:51 PM
...*Re: That's what puzzles me...  VmprHntrD12/15/04 04:33 PM
.*Re: how come N64 and PSX emus stop?  MooglyGuy12/15/04 11:46 AM
..*Re: how come N64 and PSX emus stop?  rimmerchant12/15/04 10:15 PM