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SubjectVirtual Game Station Reply to this message
Posted bylion2
Posted on12/20/04 03:41 PM



Connectix Virtual Game Station did a great job of PSX emulation. It had great speed and compatibilty (ran full speed on my K6-3 400MHz), and it did all this without a plugin system and without the need for a PSX BIOS.
Too bad they got sued by Sony, and when Sony couldnt win in court, just bought out the emulation.

> how come there's not much development in the "next gen" consoles such as saturn,
> psx, n64 in the like past year.. .
>
> anyreason for these? I mean epsxe and pj64 are pretty decent but there can
> still bel alot of develompnetns left to do
>


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Entire Thread
Subject  Posted byPosted On
*how come N64 and PSX emus stop?  rimmerchant12/15/04 10:59 AM
..Virtual Game Station  lion212/20/04 03:41 PM
..*Re: Virtual Game Station  finaldave12/23/04 06:26 AM
.*Re: how come N64 and PSX emus stop?  VmprHntrD12/15/04 02:34 PM
..*Re: how come N64 and PSX emus stop?  [Haze]12/16/04 01:34 PM
...*Re: how come N64 and PSX emus stop?  finaldave12/20/04 01:25 PM
....*Re: how come N64 and PSX emus stop?  VmprHntrD12/20/04 03:05 PM
.....*Re: how come N64 and PSX emus stop?  smf12/21/04 10:39 AM
......*Re: how come N64 and PSX emus stop?  finaldave12/23/04 06:24 AM
.......*Re: how come N64 and PSX emus stop?  Pete B.12/31/04 05:21 AM
...*How slow would you say an N64 emu would be taking the MAME approach?  Death Knight12/16/04 01:53 PM
....*2 GHz, 2.5 if you're not clever (nt) I'm serious.  R. Belmont12/17/04 08:10 PM
.....*Wow, you serious? NT Guess it's an even bigger shame nobody's stepped up for it yet.  Death Knight12/17/04 08:38 PM
......*Re: Wow, you serious? ...  VmprHntrD12/17/04 11:45 PM
....*Re: How slow...  Sixtoe12/16/04 04:49 PM
..*That's what puzzles me...  Death Knight12/15/04 03:51 PM
...*Re: That's what puzzles me...  VmprHntrD12/15/04 04:33 PM
.*Re: how come N64 and PSX emus stop?  MooglyGuy12/15/04 11:46 AM
..*Re: how come N64 and PSX emus stop?  rimmerchant12/15/04 10:15 PM