Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectRe: how come N64 and PSX emus stop? Reply to this message
Posted byfinaldave
Posted on12/23/04 06:24 AM



> > Plugin systems used to be a good idea but the only reason they appear to be
> > there anymore is an easy cop out for quitters who can't do something
> themselves.
>
> They are mainly useful for allowing more people to work on closed source
> emulators. It also allows you to switch between different rendering methods.
>
> > I await the day some author will a nice set of brass balls has the nerve to
> just
> > shovel out of nowhere a big fat N64 (or PSX) emu something title v1.0 that
> runs
> > like 90% of shit on the first try and doesn't use one fucking plugin.
>
> Thats the idea behind the code in MESS. No idea about the compatibility rate,
> but it will work the same everywhere. It's not finished yet, so no games are
> playable but you never know what may happen :-)
>
> Unfortunately making it work on every platform in the same way you end up
> needing a more powerful computer & people don't seem to like that.
>
> smf

I dislike that (in general case of 'playing' game rather than simply preserving them) for completely different reasons. I don't want to have to get a new PC to play old games at a decent rate. (Or put it another way, I don't want my laptop burning my balls on highest performance setting... ;)

See I don't really mind high-level emulation of graphics, as long as it isn't too different from the original. That's just my personal opinion though, I do respect the ethos of MAME and MESS.


With N64 I agree that you do need something close to the MESS ethos to emulate it properly. With PSX, I'm not entirely convinced, I would guess you could HLE the graphics using OpenGL or DirectX 6 and still run every game without any kind of irritating plug-in configuration.

Feel free to correct me though, as I have never tried PSX emulation ;-)


Emulation is the sincerest form of flattery


-
Entire Thread
Subject  Posted byPosted On
*how come N64 and PSX emus stop?  rimmerchant12/15/04 10:59 AM
.*Virtual Game Station  lion212/20/04 03:41 PM
..*Re: Virtual Game Station  finaldave12/23/04 06:26 AM
.*Re: how come N64 and PSX emus stop?  VmprHntrD12/15/04 02:34 PM
..*Re: how come N64 and PSX emus stop?  [Haze]12/16/04 01:34 PM
...*Re: how come N64 and PSX emus stop?  finaldave12/20/04 01:25 PM
....*Re: how come N64 and PSX emus stop?  VmprHntrD12/20/04 03:05 PM
.....*Re: how come N64 and PSX emus stop?  smf12/21/04 10:39 AM
.......Re: how come N64 and PSX emus stop?  finaldave12/23/04 06:24 AM
.......*Re: how come N64 and PSX emus stop?  Pete B.12/31/04 05:21 AM
...*How slow would you say an N64 emu would be taking the MAME approach?  Death Knight12/16/04 01:53 PM
....*2 GHz, 2.5 if you're not clever (nt) I'm serious.  R. Belmont12/17/04 08:10 PM
.....*Wow, you serious? NT Guess it's an even bigger shame nobody's stepped up for it yet.  Death Knight12/17/04 08:38 PM
......*Re: Wow, you serious? ...  VmprHntrD12/17/04 11:45 PM
....*Re: How slow...  Sixtoe12/16/04 04:49 PM
..*That's what puzzles me...  Death Knight12/15/04 03:51 PM
...*Re: That's what puzzles me...  VmprHntrD12/15/04 04:33 PM
.*Re: how come N64 and PSX emus stop?  MooglyGuy12/15/04 11:46 AM
..*Re: how come N64 and PSX emus stop?  rimmerchant12/15/04 10:15 PM