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> > Plugin systems used to be a good idea but the only reason they appear to be > > there anymore is an easy cop out for quitters who can't do something > themselves. > > They are mainly useful for allowing more people to work on closed source > emulators. It also allows you to switch between different rendering methods. > > > I await the day some author will a nice set of brass balls has the nerve to > just > > shovel out of nowhere a big fat N64 (or PSX) emu something title v1.0 that > runs > > like 90% of shit on the first try and doesn't use one fucking plugin. > > Thats the idea behind the code in MESS. No idea about the compatibility rate, > but it will work the same everywhere. It's not finished yet, so no games are > playable but you never know what may happen :-) > > Unfortunately making it work on every platform in the same way you end up > needing a more powerful computer & people don't seem to like that. > > smf
I dislike that (in general case of 'playing' game rather than simply preserving them) for completely different reasons. I don't want to have to get a new PC to play old games at a decent rate. (Or put it another way, I don't want my laptop burning my balls on highest performance setting... ;)
See I don't really mind high-level emulation of graphics, as long as it isn't too different from the original. That's just my personal opinion though, I do respect the ethos of MAME and MESS.
With N64 I agree that you do need something close to the MESS ethos to emulate it properly. With PSX, I'm not entirely convinced, I would guess you could HLE the graphics using OpenGL or DirectX 6 and still run every game without any kind of irritating plug-in configuration.
Feel free to correct me though, as I have never tried PSX emulation ;-)
Emulation is the sincerest form of flattery
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