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SubjectRe: how come N64 and PSX emus stop? Reply to this message
Posted byPete B.
Posted on12/31/04 05:21 AM



>With PSX, I'm not entirely convinced, I would guess you
>could HLE the graphics using OpenGL or DirectX 6 and still
>run every game without any kind of irritating plug-in
>configuration.

the term "HLE" doesn't apply correctly to PSX emulation, you cannot emulate some graphic library calls (like in N64 emulation), you have to emulate the real PSX GPU hardware (therefore: no "HLE").

Btw, I cannot see "much irritating" options in the psx gpu plugins. Most stuff is for tweaking the display for your own taste (and there exist as many tastes as peoples, therefore many options), the only confusing stuff may be the "Compatibilty" options. And those are still needed, since certain PSX GPU abilities are hard to emulate on PC gfx cards.

Anyway: if somebody wants an "easy to configure" psx emu, which runs most stuff out of the box without tweaking:

easy... get ePSXe and the P.E.Op.S. soft gpu plugin. ePSXe has an build-in spu and cdr emulation, and the soft gpu plugin doesn't have much options and will play near everything correctly.

And if you want to get "more" (enhanced gfx, enhanced sounds, support for your Futjasimuro cdrom drive), you have to hunt for the proper plugins, go figure.






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Entire Thread
Subject  Posted byPosted On
*how come N64 and PSX emus stop?  rimmerchant12/15/04 10:59 AM
.*Virtual Game Station  lion212/20/04 03:41 PM
..*Re: Virtual Game Station  finaldave12/23/04 06:26 AM
.*Re: how come N64 and PSX emus stop?  VmprHntrD12/15/04 02:34 PM
..*Re: how come N64 and PSX emus stop?  [Haze]12/16/04 01:34 PM
...*Re: how come N64 and PSX emus stop?  finaldave12/20/04 01:25 PM
....*Re: how come N64 and PSX emus stop?  VmprHntrD12/20/04 03:05 PM
.....*Re: how come N64 and PSX emus stop?  smf12/21/04 10:39 AM
......*Re: how come N64 and PSX emus stop?  finaldave12/23/04 06:24 AM
........Re: how come N64 and PSX emus stop?  Pete B.12/31/04 05:21 AM
...*How slow would you say an N64 emu would be taking the MAME approach?  Death Knight12/16/04 01:53 PM
....*2 GHz, 2.5 if you're not clever (nt) I'm serious.  R. Belmont12/17/04 08:10 PM
.....*Wow, you serious? NT Guess it's an even bigger shame nobody's stepped up for it yet.  Death Knight12/17/04 08:38 PM
......*Re: Wow, you serious? ...  VmprHntrD12/17/04 11:45 PM
....*Re: How slow...  Sixtoe12/16/04 04:49 PM
..*That's what puzzles me...  Death Knight12/15/04 03:51 PM
...*Re: That's what puzzles me...  VmprHntrD12/15/04 04:33 PM
.*Re: how come N64 and PSX emus stop?  MooglyGuy12/15/04 11:46 AM
..*Re: how come N64 and PSX emus stop?  rimmerchant12/15/04 10:15 PM