Are you fully sure of it? if so, it's the decryption handled by the console or by the same game? just a day or two after the Metroid release there was already a pic of it with a modified message... is it because Metroid isn't encrypted... or because of other thing? I'm curious about this theme, it would make some people to shut up for a while heh.
> For those of you who want to see my original post on it, scroll down the post > list a bit. > > But now - now, the guy said on the 17th that he's "burned out" and taking a > break. Yeah, I can see how burned out it's possible to get, what with all of > the "not changing anything" and "releasing new versions with nothing changed" > bit he had going there. Whew, that's real hard work. > > I also love how in the same post, he says - and I quote - "I'm not sure people > realise the similarities; the DS has two of the GBAs GPU cores, and a > near-identical CPU. It seems wise to start on a GBA base." > > Now, far be it from me to criticize someone for being an arrogant fuckhead, but > doesn't that strike you as just being a little condescending? The thing is, > everyone and his mother knows the similarities between the GBA and the DS. This > guy just doesn't know all of the huge fucking differences. Yeah, the DS uses > two ARM processors (an ARM7, the GBA's processor, and an ARM9, which is just > slightly different), and it has two GBA graphic chipsets for the 2D graphics. > However, saying that the DS uses a GBA graphic chipset or two for 2D means that > emulating the GBA is some sort of a huge leap to emulating the DS is tantamout > to saying that emulating Sega's System 24 board is a huge leap to emulating > Sega's Model 2 board. As I said, perhaps this asshole doesn't realize the > differences. Hmm, let's see. The cartridges are encrypted. You have 3D > hardware to figure out (which should be rather hard, given the fact that there's > little to no available documentation outside of a register list), encrypted > cartridges, and additional audio hardware all add up to mean that just emulating > the GBA and the ARM9 doesn't mean a goddamn thing for emulating the DS. > > Hell, for that matter, if it seems wise to start using a GBA code base, then why > not use a pre-existing open source GBA emulator that works a whole hell of a lot > better than something that he created, which appears to have been excreted from > a cow's asshole? > > God. Some peoples' children. >
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