Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectRe: Now for the obligatory "it sux" post... Reply to this message
Posted byProphet (RG)
Posted on01/04/05 05:57 AM



> Progear is far from being average. But like many other awesome games it does not
> reveal it's real qualities until you play it - and that's definitely more than
> for 20 minutes with an unlimited amount of coins.

I don't have an unlimited amount of coins. Oh wait, you mean my keyboard. :P

Yeah, I realize I didn't exactly give it much time (20 minutes is about right) but still, it's largely cookie cutter from what I've seen for years and years.

>Expecting the question "what
> actually are the real qualities ?", and considering you are interested in an
> answer, although I doubt you are, you can visit this page:
> [/url]http://www.world-of->arcades.com/Cave/Progear/ItemsAndScores.htm[/url]

Why would I NOT be interested? I'm not THAT bitter and jaded. So I went and looked. You did a really fine job of explaining the game's fine points, and it's nice to know there's more to it than what's on the surface.

But in the end it's still a formulaic one way shooting game. I'll hold off calling it average until I give it more time. But first impressions were, as I said, that it's a forgettable and mostly typical game.

Just look at all the cool stuff in Forgotten Worlds. The inventive controls, the huge variety of weapons and items, the shops, the amazing variety of levels and layouts, the remarkable music compositions. Etc. Etc. Now THAT is a SHMUP.

Or look at the Metal Slug series - pretty formulaic (it's Contra mostly) but they injected it so full of unexpected surprises and unique touches that the game takes on a life of its own.

Maybe I'm just not a big enough fan of modern SHMUPs. They're more about scoring strategies than variety and level design. And I'm just not that into scores, as much as I am the actual experience of playing.

-Prophet-
www.retrogames.com

-
Entire Thread
Subject  Posted byPosted On
*Now for the obligatory "it sux" post...  Prophet (RG)01/03/05 08:09 PM
.*Let's see how many bullets we can fit on screen..  Evildrak01/09/05 03:07 PM
.*I'd call it 'mediocre'  Techrat 200401/08/05 01:48 AM
..*Re: I'd call it 'mediocre'  Prophet (RG)01/08/05 01:15 PM
.*play these instead  Jonemaan01/04/05 01:18 PM
..*ABA's games are damn good..   Ti-BOne01/04/05 04:59 PM
.*Re: Now for the obligatory "it sux" post...  The Sheep01/04/05 04:37 AM
..*Sheep!  RoushiMSX01/04/05 06:00 AM
...Re: Now for the obligatory "it sux" post...  Prophet (RG)01/04/05 05:57 AM
.*well it was obviously not about the game after all  newsdee01/04/05 04:20 AM
.*testes anal bum -nt-  SatsuNoHiTo01/04/05 03:36 AM
.*Re: Now for the obligatory "it sux" post...  Kitsune Sniper01/04/05 01:11 AM
.*How's it compare to Gigawing?  Techrat 200401/04/05 00:16 AM
..*Re: How's it compare to Gigawing?  Prophet (RG)01/04/05 01:20 AM
...*Re: How's it compare to Gigawing?  Techrat 200401/04/05 11:55 PM
...*Re: How's it compare to Gigawing?  R. Belmont01/04/05 10:21 PM
....*Re: How's it compare to Gigawing?  Prophet (RG)01/05/05 04:33 AM
.....*Re: How's it compare to Gigawing?  RoushiMSX01/08/05 02:34 AM
......*Re: How's it compare to Gigawing?  Prophet (RG)01/08/05 01:23 PM
..*Re: How's it compare to Gigawing?  Mr. Do01/04/05 01:13 AM
.*Re: Now for the obligatory "it sux" post...  Renegade01/03/05 10:59 PM
.*Re: Now for the obligatory "it sux" post...  mamegodx01/03/05 09:52 PM
..*Re: Now for the obligatory "it sux" post...  Prophet (RG)01/03/05 10:12 PM
...*Re: Now for the obligatory "it sux" post...  BBQmyNUTZ01/04/05 01:48 AM
....*Re: Now for the obligatory "it sux" post...  RoushiMSX01/04/05 06:01 PM
.**cough*  mangamuscle01/03/05 09:19 PM
..*Re: *cough*  Prophet (RG)01/03/05 10:09 PM
.*o__O omg  Terry Bogard01/03/05 09:08 PM
..*Re: o__O omg  Prophet (RG)01/03/05 10:15 PM
...*That's just funny...  djjeremy01/04/05 01:13 AM