Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*

Subject1964 0.9.9 Reply to this message
Posted byHawq
Posted on01/05/05 02:09 PM

Well I missed this un by a few days but the N64 emu many may have forgot is back, heres whats new:

    Major new 1964 features include:
  • A new friendlier user interface makes finding options easy
  • Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive
  • New ini configuration settings
  • ROM Browser caching for fast loading of 1964
  • Tweak 1964's speed at the touch of a key
  • Frameskip and AutoCF features for slower machines
  • A new Help Manual
  • Multiple Language support
  • An improved CPU core with many bug fixes and is much faster
  • An Improved 32bit CPU core, linker and faster overall code generation
  • Reworked core/audio synchronization and major improvements in audio quality and speed
  • Completely reworked Kaillera netplay
  • Packaged with N-Rage's input plugin
  • CPU Frame buffer read/write notification for video plug-ins

    Minor GUI features:
  • Download plugin online
  • ROM specific plugin selection
  • More Toolbar buttons
  • Remembers and restores the current selected ROM and its position in the ROM Browser
  • Remembers and restores the selected ROM and its position at 1964 exit and start
  • Added "Number of players" as a new column in the ROM Browser. "Number of players" can be set in the INI file, but not through option dialog box.
  • Check if plug-ins are loaded correctly. If not, then pop up the plugin configuration dialog box to select plug-ins
  • When 1964.099 runs the first time:
  • *Automatically pop up the ROM folder dialog box to select a folder
  • *Select only the most important columns to display in the ROM list
  • *Verify plug-ins are loaded correctly
  • Disable plugin selection during netplay
  • Disable many menus if they are not supposed to be used when a game is not running or a game is running
  • Automatically enable/disable the RSP config menu according to whether or not the RSP plugin is loaded
  • Call RSP CloseDLL() at a better place for it to save its configuration
  • New ROM Browser icons
  • RSP plug-in selection

    Minor core features:
  • Variable speed emulation
  • SSE detection and support in CPU core
  • FPU register caching if SSE is detected
  • NetPlay
  • New save state file format
  • Ability to load old versions of save states
  • Ability to save save states to an old version
  • Double check and create necessary folders for game saves
  • Screen shots taken at a better time
  • Reworked CP1 Unusable exceptions, many games are working better
  • Improved CPU timing
  • TLB error handling for 2-pass compiler

    Netplay features:
  • Based on Kaillera network
  • Supports audio for netplay
  • Realtime gameplay with feasible network connection required
  • Automatic retransmission request and lost packet recovery
  • Automatic game setting synchronization among players
  • Automatic game save synchronization among players
  • Support for N64 native game saves
  • Support for cheat codes in netplay
  • Automatic cheat code synchronization among players
  • Notification if a player drops out, and allows for other players to continue the game
  • CPU and network usage displayed on status bar
  • Enable / disable various settings to avoid changes that may cause netplay games to desync
  • Always disable AutoCF for netplay
  • CF menus disabled during netplay. CF won't be allowed to be change for any player
  • Disabled lag menu during netplay
  • Disabled cheat menu during netplay. Cheat codes are not allowed to be modified during game play

    Important bugs fixed:
  • Activated cheat codes may cause game to not boot or reset
  • Fixed dynamic compiler buffer overrun-related errors
  • Fixed problems loading PJ64 save states
  • Cleaned duplicated INI entries
  • Support for Japanese characters in INI file

Get from here

The wise man knows when he does not know enough

Entire Thread
Subject  Posted byPosted On
.1964 0.9.9  Hawq01/05/05 02:09 PM
.*Re: 1964 0.9.9  VmprHntrD01/05/05 04:54 PM
.*read the fine print... 2004  Ibbo01/05/05 02:31 PM
..*Re: read the fine print... 2004  Hawq01/06/05 01:40 PM