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SubjectIGS PGM -edit- Reply to this message
Posted byRoushiMSX
Posted on01/07/05 05:12 PM



Hey, let's talk about something else :(

So I was reading PGM.C today just to see what's going on in that neighborhood. Bummer that the different protection methods haven't been figured out 100% yet and that the hardware isn't really finished being emulated yet, but that was still a pretty enjoyable read and very informative.

Is PGM work a priority for any of the MAMEdevs or has it taken a backburner role because of all of the recent stuff (the Sega rewrite, the Crystal System driver from ElSemi, RB's M1, Ville's Model 3, etc)?

-edit-
given the recent reaction to Progear, I can't wait to see how people react to ESPGaluda and Dodonpachi Daioujou. Protip: credit feeding your way through a shmup is similar to playing through a Street Fighter game with an invincibility cheat. It takes no skill and is not fun.

For maximum fun, limit your continues to either 1 or 0. Force yourself to learn patterns, adapt to the gameplay style and scoring system, and actually TRY instead of credit feeding and bomb spamming.




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Entire Thread
Subject  Posted byPosted On
.IGS PGM -edit-  RoushiMSX01/07/05 05:12 PM
.*I've actually played Demon Front  Trizae01/10/05 09:54 PM
..*You think that games crazy? Check out Gladiators!!!!!  Shawn01/11/05 02:07 AM
.*Re: IGS PGM - Back on topic, sorta...  mamegodx01/09/05 04:18 PM
..*Re: IGS PGM - Back on topic, sorta...  [Haze]01/10/05 02:20 PM
...*Re: IGS PGM - Back on topic, sorta...  RoushiMSX01/14/05 10:07 AM
..*Re: IGS PGM - Back on topic, sorta...  RoushiMSX01/09/05 07:58 PM
...*DEMON FRONT PLZ haw, nevermind.  doyouwanthegreat01/10/05 01:11 AM
.*Re: IGS PGM -edit-  Shawn01/07/05 07:58 PM
..*I think you misunderstood  RoushiMSX01/07/05 08:02 PM
...*oops...misunderstood  Shawn01/08/05 00:16 AM
....*Re: oops...misunderstood  smf01/08/05 07:41 PM