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SubjectIGS PGM -edit- Reply to this message
Posted byRoushiMSX
Posted on01/07/05 05:12 PM

Hey, let's talk about something else :(

So I was reading PGM.C today just to see what's going on in that neighborhood. Bummer that the different protection methods haven't been figured out 100% yet and that the hardware isn't really finished being emulated yet, but that was still a pretty enjoyable read and very informative.

Is PGM work a priority for any of the MAMEdevs or has it taken a backburner role because of all of the recent stuff (the Sega rewrite, the Crystal System driver from ElSemi, RB's M1, Ville's Model 3, etc)?

given the recent reaction to Progear, I can't wait to see how people react to ESPGaluda and Dodonpachi Daioujou. Protip: credit feeding your way through a shmup is similar to playing through a Street Fighter game with an invincibility cheat. It takes no skill and is not fun.

For maximum fun, limit your continues to either 1 or 0. Force yourself to learn patterns, adapt to the gameplay style and scoring system, and actually TRY instead of credit feeding and bomb spamming.

Entire Thread
Subject  Posted byPosted On
.IGS PGM -edit-  RoushiMSX01/07/05 05:12 PM
.*I've actually played Demon Front  Trizae01/10/05 09:54 PM
..*You think that games crazy? Check out Gladiators!!!!!  Shawn01/11/05 02:07 AM
.*Re: IGS PGM - Back on topic, sorta...  mamegodx01/09/05 04:18 PM
..*Re: IGS PGM - Back on topic, sorta...  [Haze]01/10/05 02:20 PM
...*Re: IGS PGM - Back on topic, sorta...  RoushiMSX01/14/05 10:07 AM
..*Re: IGS PGM - Back on topic, sorta...  RoushiMSX01/09/05 07:58 PM
...*DEMON FRONT PLZ haw, nevermind.  doyouwanthegreat01/10/05 01:11 AM
.*Re: IGS PGM -edit-  Shawn01/07/05 07:58 PM
..*I think you misunderstood  RoushiMSX01/07/05 08:02 PM
...*oops...misunderstood  Shawn01/08/05 00:16 AM
....*Re: oops...misunderstood  smf01/08/05 07:41 PM