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Subject0.90u2 Reply to this message
Posted byIceMan
Posted on01/12/05 06:12 PM



0.90u2
------

Fixed colours in Battle City [Roberto Gandola]

Slight change to the Arcadia Driver [Nathan Woods]
src/drivers/arcadia.c:
src/includes/amiga.h:
src/machine/amiga.c:
- Refactors code specific to the Arcadia arcade system and the Amiga
computer out of src/machine/amiga.c into callbacks. This allowed me to
get rid of all #ifdef MESS code out of src/machine/amiga.c

ST-V updates [Angelo Salese]
-Fixed a bug with the VDP-1 ram reading,
SH-2 can do byte or word access, it's implicit that can't do long word access.
This fixes the Steep Slope Sliders booting so the game now works.
-VDP-1 PTM's "draw by request" was actually causing sprites to flicker in
kiwames,reversed back to old implementation until I or somebody else understand
what the current issue is (clear_framebuffer?)
-Finished the game header update,let me know if you like/don't like the system
used for the description of the games.
-fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to
crash after the sound ram check
-fixed a window effect bug in Double-density interlace mode,this fixes some
graphics in vmahjong & myfairld.
-Guessed a bitmap positioning issue in double-density interlace mode,this fixes
the NBG1 positioning in myfairld.
-My Fair Lady now works but only with sound disabled.I have not removed the
NOT_WORKING status due to that.

New Sound Functionality [Derrick Renaud]
Took Frank Palazzolo's DISCRETE_FILTER2 code and made it work outside of the
discrete system.
See sound\filter.h for new functions.

Added op-amp bandpass filtering circuit to sound\namco54.c

Game Driver Changes
* bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise
source.

Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria]

Fixed Priority in Lot Lot [Pierpaolo Prazzoli]

Decrypted Sukeban Jansi Ryuko [Nicola Salmoria]

ARM7 CPU core [Steve Ellenoff]

G65816 CPU core patch [Nathan Woods]
src/cpu/g65816/g65816.c:
src/cpu/g65816/g65816.h:
src/cpu/g65816/g65816ds.c:
src/cpu/g65816/g65816ds.h:
src/cpu/g65816/g65816op.h:
- Cleaned up the code a bit; make some functions static and added
step over/out support to the disassembler.

fixed 6809dasm.c compile warning [Hans de Goede]

Model 3 Updates [Ville Linde]
PowerPC core:
- Better interrupt handling. Nested interrupts work properly.
- Some support for PPC602
- Major bugfixes
- Added some unimplemented opcodes

53c810 SCSI:
- Fixed single-stepping mode DMA
- Added memory moves and DMA callback

Model 3:
- Added Epson RTC-72421 emulation
- Preliminary polygon emulation
- Preliminary (not working yet) sound emulation
- Too much to list :) Most Step 1.x games show
something now, up to and including full 3D.

Fixed multiple port recording [Chad Hurwitz]

Fixed several compile warnings [Lawrence Gold]

upgraded to zlib 1.2.2 [Santeri Saarimaa]

added unused proms to Crystal Castles [Santeri Saarimaa]

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Winning Spike (EAA version) [Fabrice Arzeno]

(maybe others as some of the Model 3 games such as vs215 work quite well)

Source diff here: http://haze.mame.net/

Ice



-
Entire Thread
Subject  Posted byPosted On
.0.90u2  IceMan01/12/05 06:12 PM
.*Mame32 v0.90u2 is out  Sune_S01/12/05 07:22 PM
..*MAME32FX 0.90u2 as well  Hawq01/13/05 01:58 PM
..*Thanks...  Techrat 200401/13/05 01:35 AM