Fixed colours in Battle City [Roberto Gandola]
Slight change to the Arcadia Driver [Nathan Woods]
- Refactors code specific to the Arcadia arcade system and the Amiga
computer out of src/machine/amiga.c into callbacks. This allowed me to
get rid of all #ifdef MESS code out of src/machine/amiga.c
ST-V updates [Angelo Salese]
-Fixed a bug with the VDP-1 ram reading,
SH-2 can do byte or word access, it's implicit that can't do long word access.
This fixes the Steep Slope Sliders booting so the game now works.
-VDP-1 PTM's "draw by request" was actually causing sprites to flicker in
kiwames,reversed back to old implementation until I or somebody else understand
what the current issue is (clear_framebuffer?)
-Finished the game header update,let me know if you like/don't like the system
used for the description of the games.
-fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to
crash after the sound ram check
-fixed a window effect bug in Double-density interlace mode,this fixes some
graphics in vmahjong & myfairld.
-Guessed a bitmap positioning issue in double-density interlace mode,this fixes
the NBG1 positioning in myfairld.
-My Fair Lady now works but only with sound disabled.I have not removed the
NOT_WORKING status due to that.
New Sound Functionality [Derrick Renaud]
Took Frank Palazzolo's DISCRETE_FILTER2 code and made it work outside of the
See sound\filter.h for new functions.
Added op-amp bandpass filtering circuit to sound\namco54.c
Game Driver Changes
* bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise
Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria]
Fixed Priority in Lot Lot [Pierpaolo Prazzoli]
Decrypted Sukeban Jansi Ryuko [Nicola Salmoria]
ARM7 CPU core [Steve Ellenoff]
G65816 CPU core patch [Nathan Woods]
- Cleaned up the code a bit; make some functions static and added
step over/out support to the disassembler.
fixed 6809dasm.c compile warning [Hans de Goede]
Model 3 Updates [Ville Linde]
- Better interrupt handling. Nested interrupts work properly.
- Some support for PPC602
- Major bugfixes
- Added some unimplemented opcodes
- Fixed single-stepping mode DMA
- Added memory moves and DMA callback
- Added Epson RTC-72421 emulation
- Preliminary polygon emulation
- Preliminary (not working yet) sound emulation
- Too much to list :) Most Step 1.x games show
something now, up to and including full 3D.
Fixed multiple port recording [Chad Hurwitz]
Fixed several compile warnings [Lawrence Gold]
upgraded to zlib 1.2.2 [Santeri Saarimaa]
added unused proms to Crystal Castles [Santeri Saarimaa]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
Winning Spike (EAA version) [Fabrice Arzeno]
(maybe others as some of the Model 3 games such as vs215 work quite well)
Source diff here: http://haze.mame.net/