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> > Ace! > > I wonder if it would be possible to do this with other tile based games, like > > Mr.Do, BombJack, Dig-Dug etc? > Yeah but you have to think whether 3d would do much for them . I think bombjack > would be hard to see where you are going.
Nah it would do very little, I just thought it would look cool ;)
> > Or if it's possible to write a general case emulator which takes the tiles for > > all of these and makes them into 3D. > The more simple elements I already extrude to a fixed thickness. More > compilcated ones could have a big lookup for tile number to model. These could > be both quite generic. Though you still have the effort of generating all the > models in the first place. > > The only difficulty is in doing tricks with the camera. eg Ive made the maze > movable but the information text stay in place. This is done by identifying > which tiles should be fixed or movable. I suppose that could be made generic > but is the effect something you would want on a different game. > > Or the first person perspective mode. Here you need to identify the pacman > sprite, its location and the direction its facing in (which is worked out > through sprite numbers and whether it has been flipped). Making that generic > would be much harder. >
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