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SubjectZSNES Feb 7 WIP Reply to this message
Posted byHawq
Posted on02/08/05 01:48 PM



Snes emu, heres whats new:

    D_W:
  • Fixed SRAM path saving when loaded from config file. [Nach]

    W_S:
  • Even lower CPU utilization in GUI, this is a really quick and dirty fix [pagefault]
  • F1/F3 menu's now included in CPU usage fix [pagefault]

    WIN:
  • Begin support of the debugger. [pagefault]

    SDL:
  • Fixed video change freeze problems. [Nach]

    ALL:
  • Fixed register overwriting when using Check SRAM+Save. [Nach]
  • Fixed loading of sound off. [Nach]
  • Fix some ZMV bugs. [pagefault]
  • Fixed some bizarre sprite corruption bugs in some squaresoft games. [pagefault]
  • Fixed video fail restore. [Nach]
  • Removed some unneeded code that only slowed things down. [Nach]
  • Netplay fixes round 3. [pagefault, Nach]
  • Align more data. [Nach, pagefault]

    GUI:
  • Changed video change key to spacebar. [Nach]

    SRC:
  • Added CPU parameter for specific CPU optimizations. [Nach]
  • Something to help our porting of code from assembly to C. [Nach]
  • By annoying bordering on moronic demand, added win32-unix-shell. [Nach]
  • Merged ztcp. [Nach]
  • Removed src/video/2xsaiw.inc [Nach]

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Entire Thread
Subject  Posted byPosted On
.ZSNES Feb 7 WIP   Hawq02/08/05 01:48 PM
.*Re: ZSNES Feb 7 WIP   VmprHntrD02/08/05 08:26 PM
..*How's Starfox 1 and 2 working in SNES9x?  RoushiMSX02/08/05 10:43 PM
...*Re: How's Starfox 1 and 2 working in SNES9x?  clem02/10/05 07:15 PM
....*Re: How's Starfox 1 and 2 working in SNES9x?  VmprHntrD02/10/05 08:52 PM
.....*Re: How's Starfox 1 and 2 working in SNES9x?  clem02/12/05 08:56 AM
.....*Yoshi's Island had dual SFX-2 Chips?  Pr3tty F1y02/10/05 10:06 PM
.....*I've seen some tutorials about that  RoushiMSX02/10/05 09:20 PM
...*Re: How's Starfox 1 and 2 working in SNES9x?  VmprHntrD02/08/05 11:18 PM