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SubjectZSNES Feb 7 WIP new Reply to this message
Posted byHawq
Posted on02/08/05 01:48 PM



Snes emu, heres whats new:

    D_W:
  • Fixed SRAM path saving when loaded from config file. [Nach]

    W_S:
  • Even lower CPU utilization in GUI, this is a really quick and dirty fix [pagefault]
  • F1/F3 menu's now included in CPU usage fix [pagefault]

    WIN:
  • Begin support of the debugger. [pagefault]

    SDL:
  • Fixed video change freeze problems. [Nach]

    ALL:
  • Fixed register overwriting when using Check SRAM+Save. [Nach]
  • Fixed loading of sound off. [Nach]
  • Fix some ZMV bugs. [pagefault]
  • Fixed some bizarre sprite corruption bugs in some squaresoft games. [pagefault]
  • Fixed video fail restore. [Nach]
  • Removed some unneeded code that only slowed things down. [Nach]
  • Netplay fixes round 3. [pagefault, Nach]
  • Align more data. [Nach, pagefault]

    GUI:
  • Changed video change key to spacebar. [Nach]

    SRC:
  • Added CPU parameter for specific CPU optimizations. [Nach]
  • Something to help our porting of code from assembly to C. [Nach]
  • By annoying bordering on moronic demand, added win32-unix-shell. [Nach]
  • Merged ztcp. [Nach]
  • Removed src/video/2xsaiw.inc [Nach]

Get from here

The wise man knows when he does not know enough


SubjectRe: ZSNES Feb 7 WIP new Reply to this message
Posted byVmprHntrD
Posted on02/08/05 08:26 PM



Fun... yet still broke with just the FX timing. Starfox is back to flickers, but no lockups. When the flicker left, then it froze like mad. Just can't win. :\




SubjectHow's Starfox 1 and 2 working in SNES9x? new Reply to this message
Posted byRoushiMSX
Posted on02/08/05 10:43 PM



Before they ran too damn fast and smooth, and recordings of them were all messed up. I'd like to capture some actual Starfox 2 gameplay videos at some point (Starfox isn't a problem since I have the Japanese and US Carts and can just cap off the SVideo, but Starfox 2 obviously is a problem :( )

As a bonus laugh, every now and then i boot up Vortex. I remember buying this piece of shit :(




SubjectRe: How's Starfox 1 and 2 working in SNES9x? new Reply to this message
Posted byVmprHntrD
Posted on02/08/05 11:18 PM



Hehe I bought Vortex in box for $5 used on a whim. For $5 that's good, but if someone paid more than say $20 for ITS era they got dicked. one of the 3 flight modes was basically unusable.

As far as SF1 and 2 on S9X, same...still overly speedy ,but in the case of SF2 at least it's able to be finished w/out screen flicker.




SubjectRe: How's Starfox 1 and 2 working in SNES9x? new Reply to this message
Posted byclem
Posted on02/10/05 07:15 PM



> Before they ran too damn fast and smooth, and recordings of them were all messed
> up. I'd like to capture some actual Starfox 2 gameplay videos at some point
> (Starfox isn't a problem since I have the Japanese and US Carts and can just cap
> off the SVideo, but Starfox 2 obviously is a problem :( )

programm an eeprom with starfox2 and stick it into a starfox cart :-) has been done, seems to work

clem

>
> As a bonus laugh, every now and then i boot up Vortex. I remember buying this
> piece of shit :(
>
>



SubjectRe: How's Starfox 1 and 2 working in SNES9x? new Reply to this message
Posted byVmprHntrD
Posted on02/10/05 08:52 PM



Actually you're a lil off, that won't work.

Starfox1 is a FX 1 chip at 10.5mhz, the Starfox2 game uses the FX2 at 21mhz, but actually a PAIR of them. The ONLY game that does that released is Yoshi's Island. You'd need to desolder the game rom, flash starfox2 onto a rom, reattach that to the Yoshi board w/dual FX2's and you're set. A guy at the Advanced Media Network I do some stuff on made his own that way.




SubjectI've seen some tutorials about that Reply to this message
Posted byRoushiMSX
Posted on02/10/05 09:20 PM



and I've actually considered it just so that i could see how the game reacts on the real hardware as opposed to in emulation. Seems like a little too much effort since I strongly doubt it'd be worth the effort.




SubjectYoshi's Island had dual SFX-2 Chips? new Reply to this message
Posted byPr3tty F1y
Posted on02/10/05 10:06 PM



Being a SNES nut, this is quite intriguing. Anyone know any reason why Yoshi's Island needed 2 SFX-2 chips? I know it used the SFX-2 for sprite scaling and some effects, however, it didn't seem to be one of the games that really stressed the chips (it was the 1st SFX-2 game that was playably emulated). Anyone got any info?

_ _ - - = = Pr3tty F1y = = - - _ _


SubjectRe: How's Starfox 1 and 2 working in SNES9x? new Reply to this message
Posted byclem
Posted on02/12/05 08:56 AM



my bad, I can only talk about stuff I read somewhere

http://snesdev.romhack.de/sf2.htm

clem

> Actually you're a lil off, that won't work.
>
> Starfox1 is a FX 1 chip at 10.5mhz, the Starfox2 game uses the FX2 at 21mhz, but
> actually a PAIR of them. The ONLY game that does that released is Yoshi's
> Island. You'd need to desolder the game rom, flash starfox2 onto a rom,
> reattach that to the Yoshi board w/dual FX2's and you're set. A guy at the
> Advanced Media Network I do some stuff on made his own that way.
>
>



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