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SubjectRedMSX 1.4, Gens 1.65, DSEmu 0.02e, Magic Engine 1.0 pr10 & Dualis r4 Reply to this message
Posted byHawq
Posted on03/27/05 02:23 PM

RedMSX 1.4
MSX emu, heres whats new:

  • cas support! (only not zipped for now)
  • more mappers supported (R-Type now runs!)
  • Option to enable/disable sprites collisions
  • Option to enable/disable sprite rendering
  • And support to lightgun! The only format I know (sorry), which is used by Duck Hunt! by Karoshi Corp.
    So now, Duck Hunt is playable! Im still looking for info on the ASCII lightgun, so I can make Dungeon Hunter work...
  • A little more of speed hacks when using directdraw render

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Gens 1.65
Genesis/Sega CD/32X emu, heres whats new:
  • Update GIM system.
  • Update game name translation and display system.
  • Added basic rom info system.
  • Added third party decompression system.This system can extract archivers with decompression soft.
  • Fixed some bugs.

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DSEmu 0.02e
GBA/wip DS emu, heres whats new:
    "So it turns out I had a pretty poor implementation of touchscreen, in that it only picked up the coordinate values when I clicked the button. I've changed it to work by catching mouse-move messages as well as mouse-button messages, and now the outputs of both David Rorex's first demo and his Minesweeper are much better. The issue still remains that the touchscreen isn't calibrated, though; that means the position of the touch is offset from the position of the cursor. I'm not sure how to fix that.

    In other news, the DS palette viewer is now complete. You can see background and OBJ palettes, from both GPU cores. I'm hoping to pick up a configuration editor dialog from somewhere soon, so you can all finally change your key mappings with ease."

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Magic Engine 1.0 pr10
PC-Engine emu, heres whats new:
  • completed the DirectX driver!
  • added a new command line option '-nocd' to disable the CD driver; useful when running ROMs from a front end program, this will speed up MagicEngine startup time.
  • new 'driver' option in the pce.ini file to select the video driver (DirectX or OpenGL).
  • new 'background_scrolling' option to enable/disable MagicEngine logo scrolling in the GUI.
  • enabled ALT+ENTER key to toggle between fullscreen<->windowed.
  • fixed screen centering in Aoi Blink, After Burner II and TV Sports Basketball.
  • fixed minor glitches in a few HuCard games.

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Dualis r4
DS emu, heres whats new:
  • IRQs must now be acknowledged before they can occur again

  • Added emultaion of the IntrWait and VBlankIntrWait SWIs
  • SWI 0xFF (0xFF0000 in ARM mode) outputs the string pointed to by R0 to the debug console

  • Small optimizations on some of the load/store functions

  • Added a disassembler, memory viewer and debug console
  • Improved the palette viewer
  • If a filename is given on the commandline, the emulator will try to load and run the file
  • Added keyboard shortcuts for most of the menu selections
  • You can now start a binary by drag-dropping it onto the main window

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