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SubjectMame 0.95u3 & Mame32u.95.3 Reply to this message
Posted byHawq
Posted on04/19/05 01:16 PM



Well its another u release so onto whast new this time round:

    Changes from Nathan Woods
  • fixed crashes in NES games with new 6502 code
  • updated some M6502 variants in accordance with my recent M6502 changes
  • merged in 8255 PPI mode 2 functionality

    Changes from smf
  • increased MAX_INSTANCES in src\state.c
  • increased FLASH_CHIPS_MAX in src\machine\intelfsh.h
  • merged 8 bit & 16 bit intelflash nvram handler & passes the chip number as
    a parameter
  • cycle accurate emulation of ADC0831/ADC0832/ADC0834/ADC0838 serial
    analogue to digital converters
  • hooked up konamigx.c to use adc083x.c
  • commented out logerror's in timekpr.c
  • added rudimentary support in artwork.c for resizing after a visible area change

    Changes from R. Belmont
  • Made gradius 3 vis region symmetrical
  • Added dx/dy settings to K052109, similar to those
    known to exist in the '156 and later chips
  • Fixed layer 2's X offset in gradius3

    Changes from Aaron Giles
    Williams driver rewrite
  • rederived all addressing from schematics
  • cleaned up banking mechanisms
  • fixed sound CPU clock in later games
  • simplified blitter code significantly
  • added timing to the blitter (just a guess right now)
  • implemented clipping circuits correctly
  • simplified palette handling significantly
  • rewrote video system to use tilemaps for later games

    Other changes
  • Fixed DIP switches in ghoshunt/tutstomb. [Sonikos]
  • Fixed ROM names in Rastan. [Bryan McPhail]
  • Sped up reading of input ports. [wpcmame]
  • Fixed cycle counts for several 68000 instructions. [Andrew Seed]
  • Updated tone sounds in Phoenix to use discrete system. [Derrick Renaud]
  • Removed fake hack ports from Battlezone and Vindicators Part II. [Aaron Giles]
  • Cleaned up DIP switches in the M90 games. [Brian Troha]
  • Added graphics decryption to panicr. [Nicola Salmoria]
  • Cleaned up error.log messages in atarijsa.c and marineb.c, and while displaying
    sound chip info. [Sebastien Volpe]
  • Removed Phoenix sound from Pleiads. [Derrick Renaud]
  • Fixed dipswitches in Pocket Gal Deluxe. [Sonikos]
  • Fixed dipswitches in Vs. Sky Kid. [chaneman]
  • Fixed gsword sprite palettes. [Nicola Salmoria]
  • Added oki banking to Speed Spin driver. [Pierpaolo Prazzoli]
  • Fixed clock speeds and refresh rate for crimfght. [Mamesick]
  • Added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the
    garbage colors at startup. [Pierpaolo Prazzoli]
  • Fixed index addressing mode disassembly for HD6309. [Tim Lindner]

    New games added or promoted from NOT_WORKING status
  • Flying Tiger [David Haywood]
  • Thunder Dragon [Angelo Salese, Nicola Salmoria]
  • Hacha Mecha Fighter [Angelo Salese]
  • World Beach Ball Championship 1997 [Pierpaolo Prazzoli]

    New clones added
  • Operation Wolf (World) [Bryan McPhail]
  • Great Swordsman (World?) [Nicola Salmoria, Corrado Tomaselli]
  • Sharpshooter (Rev 1.2) [Brian Troha]
  • Cascade (Avalanche bootleg) [David Haywood]
  • Catt (Japan) [Pierpaolo Prazzoli]

    New games marked as GAME_NOT_WORKING
  • Hollywood Action [David Haywood]
  • Power Spikes (bootleg) [Pierpaolo Prazzoli]
  • Aero Fighters (bootleg) [Pierpaolo Prazzoli]

Get from here to brew your own or await a binary from your preffered source

Mame32u.95.3
Get from here

The wise man knows when he does not know enough

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Entire Thread
Subject  Posted byPosted On
.Mame 0.95u3 & Mame32u.95.3  Hawq04/19/05 01:16 PM
.*MAME32FX 0.95u3 & Mame32Hp4 .95u3  Hawq04/20/05 01:29 PM
.*ATTN: Angelo Salese  RoushiMSX04/19/05 04:50 PM