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SubjectMame 95u4 is out Reply to this message
Posted byanticupid
Posted on04/21/05 12:39 PM

Grab it off

Here is whats new


Changes from Aaron Giles
* removed CPU_16BIT_PORT hack; this means that all Z80 drivers must explicitly
clamp their I/O space address space to 8-bits via ADDRESS_MAP_FLAGS(AMEF_ABITS(8))
* removed CPU_AUDIO_CPU; it was no longer having any effect, and it was a poor
substitution for documentation since it wasn't used consistently across all games
* added 'emulator' target to the makefile to make it easier to build just mame.exe
* removed obsolete targets from the main makefile
* added Pentium-M optimization target to the makefile

Other changes
Fixed gsword descriptions and added documentation on the 8741s. [Nicola Salmoria]

Fixed C140 sound routing in the Namco games. [Mamesick]

Added proper sprite ROMs to G-Loc. [Mike Coates]

Fixed game logic bug in mslider. [Phil B, Dox, David Haywood]

Added hack to v60 for srmp7, though this needs a real fix eventually. [David Haywood]

Fixed DIP switches in Survival Arts and Dyna Gear. [Brian Troha]

Added several TMS9900 enhancements and variants from MESS. [Raphael Nabet]

Fixed backgrounds in Nitro Ball/Gun Ball. [Pierpaolo Prazzoli]

Added preliminary decryption to Deco 102 games. [Nicola Salmoria]

Fixed DIP switches in Pocket Gal DX and Captain and the Advengers. [Brian Troha]

Added better protection against crashing in the debugger. [Nathan Woods]

New clones added
Space Invaders (Model Racing) [David Haywood]
Pocket Gal Deluxe (Euro v3.00) (not working) [Corrado Tomaselli]
Tecmo World Cup '94 (set 2) (not working) [Corrado Tomaselli]

New games marked as GAME_NOT_WORKING
Dream World [David Haywood]
Choky Choky [David Haywood]