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SubjectPCSX2 0.8 Reply to this message
Posted byHawq
Posted on05/15/05 06:22 AM



PS2 emu, the windows versions the only one updated atm, heres whats new:

    General
  • Compatibility has been increased since last release. More games go ingame now and 3d is okay in most of them. Vurecs improved and speeded up a lot (buggy in many causes so use the simple rec for compatibility) and IPU should work in some cases.(e.g VF4)

    CPUs
  • Fixed QFSRV/MTSAH/MTSAB
  • Fixed SBUS IRQ at iop
  • Fix for end chain mode at vif
  • Fixed SPR0 chain mode
  • Fixed intc/dmac interrupts that gets cleared right away
  • Added offset/difference UNPACK modes in vif
  • VIF irq by vifcode seems ok now
  • Added interleave mode for SPR
  • Fixed UNPACK V4_5 with mask
  • Fixed small bug over VIF1 dma FIFO
  • VIF1 doens't clears str on MFIFO
  • Fixed some MFIFO bugs in both GS/VIF1
  • Fixed bug in REF/REFS dma at VIF1/GS MFIFO

    IPU
  • Finally fixed IPU. Mpegs and IPU streams run so do PSS files
  • Quality of ipu playback improved

    PLUGINS
  • Added GSsetCSR
  • added CDVDreadSubQ, CDVDgetTOC, CDVDctrlTrayOpen, CDVDctrlTrayClose to cdvd

    CDVD
  • Added some more debug info to CDVD
  • Fixed cdReadKey function to emulate correctly.
  • Modified GetToc stuff in cdvd to support dvds
  • cdvdTD uses lsn now
  • Fixed NVM (eeprom) access from cdvd stuff
  • Added reading of mecha version from an external file
  • Fixed raw dvd sector readng for dvd9 discs (otp and ptp)
  • Added hw-reg read/write for DecSet register 0x1f40203A
  • Made cdSeek change the current cdvd sector
  • Fixed NReady busy stuff

    Memory
  • Added more memRead/Write funcs for speed

    VUS
  • Fixed bug in branch address in vus
  • Implemented MFLAG for VU0
  • Fixed some iVUmicro bugs
  • Fixed some VPU-STAT related issues
  • Fixed vu flushing over vuExecMicro
  • Fixed some pipelines bug within VU1,VU0
  • Reworked MAX/MINI
  • Fixed VU's JR/JALR/BAL,ISUBIU
  • Added EFU pipeline to VUmicro
  • Fixed DIV/RSQRT exceptions

    GUI
  • Some improvements on interface.
  • Added placetopatch == 1, which means patches will be applied every vsync

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