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SubjectMAME 0.96u2 & Mame32u.96.2 Reply to this message
Posted byHawq
Posted on05/17/05 11:08 AM



.96u2
Another u release, less common these days aint they perhaps this means things arent as likely to break in them, no offence to Haze of course there, heres whats new:

    MAMETesters Bugs Fixed
  • starforc095u5gre
  • fghtbskt095u2red
  • ncv1095gre
  • paperboy095gre
  • garyoret095u2yel
  • alpine37b4gre
  • bioatack080u1yel (this was already fixed)
  • hwrace37b10gre
  • piratpet060yel
  • waterski37b5yel

    Source Changes
  • Added the ability to specify internal read/write handlers for CPUs so
    that the new debugger can view internal RAM. Hooked this up for the
    TMS32025 core. [Aaron Giles]
  • Fixed window mode 1 in the TMS34010 core, as well as bugs that prevented
    misaligned stack accesses from working and a bug that didn't force the
    PC to be 16-bit aligned. [Aaron Giles]
  • Fixed bug in MAC instructions in the TMS32025 core. Also fixed cycle
    counting problems that led to inaccurate internal timers. [Aaron Giles]
  • Fixed end-of-sprite list and flip screen in Hollywood Action.
    [Pierpaolo Prazzoli]
  • Fixed colors in New Sinbad 7. [Pierpaolo Prazzoli]
    Several Taito SJ sprite fixes:
  • *Fixed sprite priorites. This fixes several priority issues in Tin Star,
    Elevator Action, High Way Race, and the car wrapping around in Elevator
    Action at the end of a level.
  • *Added sprite clipping at the sides of the screen. This was verified to
    happen on the real board, and it affects bullets wrapping around in
    Elevator Action. I'm only 99% sure that the clipping is correct this
    way :)
  • *Fixed sprite hardware collision detection. This fixes the last round in
    Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski.
    [Nicola Salmoria]
  • Fixed DIP switches in Rohga. [Yasuhiro Ogawa]
    Several Volfied fixes:
  • *Fixed visible area.
  • *Fixed rom names.
  • *Improved c-chip simulation - accurate timing and correct colour data
    for all levels.
    [Bryan McPhail]
  • Added the ability to clear an input configure via the delete key.
    [Curt Coder]
  • Added cocktail flip support to the Qix driver. [Nicola Salmoria]
  • Fixed graphics in Hyper Crash. [Pierpaolo Prazzoli, David Haywood]
  • Rewrote 8255 PPI mode 2 support, and hooked 8255 to buckrog properly.
    [Nathan Woods]
  • Fixed a number of bugs and added support for more SCSI commands and
    modes. [R. Belmont, Ville Linde]
  • Hooked up MSM5205 to Goal! '92 and to Euro League (bootleg), but it
    doesn't sound too good yet. [Pierpaolo Prazzoli]
  • Cleaned up the decryption in the Epos games. [Nicola Salmoria]
  • Changed xday2 to use default namcona1 joystick inputs. With those, if
    you wait the initial test to finish, you can play it. [Sonikos]
  • Fixed L button in mj4simai which was missing. [Pierpaolo Prazzoli]
  • Added support for Single monitor Playchoice 10 BIOS. Since the core
    doesn't allow you to change aspect ratio or remove dual monitor flag at
    run-time, the game always runs in the upper part of the screen.
    [Pierpaolo Prazzoli]
  • Added a -debugscript command line parameter that invokes a debugger
    script on startup [Nathan Woods]
  • Modified the MIPS DRC core to disable optimizations when mame_debug is
    on. This makes it easier to run comparative traces when running both
    with and without MIPS DRC enabled. [Nathan Woods]
  • Simplified the decryption code in the sun8 driver, and made some
    improvements to the Brick Zone main set. [Nicola Salmoria]
  • Patched the non-DRC PPC core to compile properly when not all PPC
    cores (403, 602, 603) are enabled. Implemented fcmpo instruction.
    [Nathan Woods]
  • Swapped On Screen Display and Config Menu items so that accidental
    key configuration changes don't kill your ability to get to the menu
    by default. [Aaron Giles]

    New games added or promoted from NOT_WORKING status
  • Cool Pool [Aaron Giles]
  • 9 Ball Shootout [Aaron Giles]
  • Hot Mind [Pierpaolo Prazzoli]
  • Hyper Crash [Pierpaolo Prazzoli]
  • Multi Champ Deluxe [David Haywood]

    New clones added
  • Yellow Cab (bootleg) [Pierpaolo Prazzoli]
  • Atomic Punk (US) [Pierpaolo Prazzoli]
  • Gaiapolis (US) [Corrado Tomaselli]
  • Rock 'n Rage (Prototype?) [Brian Troha]
  • Cosmic Monsters 2 [David Widel]
  • Varia Metal (New Ways Trading Co.) [David Haywood]

    New games marked as GAME_NOT_WORKING
  • Revenger [Pierpaolo Prazzoli]
  • Mobile Suit Gundam Final Shooting [David Haywood]

Get from here to brew your own or await a binary from yer preffered vendor

32 .96.2
The plain vanilla gui version of Mame
Get from here

The wise man knows when he does not know enough

-
Entire Thread
Subject  Posted byPosted On
.MAME 0.96u2 & Mame32u.96.2  Hawq05/17/05 11:08 AM
.*well  Lilwolf05/17/05 12:17 PM
..*Anything that gives me an excuse to download more roms -mt-  lux_9288605/18/05 09:57 AM
...*Gotta catch 'em all *nt* P0k3r0hm  wildcat05/18/05 03:26 PM