Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext Thread*Show in Threaded Mode


SubjectMAME 0.96u2 & Mame32u.96.2 new Reply to this message
Posted byHawq
Posted on05/17/05 11:08 AM



.96u2
Another u release, less common these days aint they perhaps this means things arent as likely to break in them, no offence to Haze of course there, heres whats new:

    MAMETesters Bugs Fixed
  • starforc095u5gre
  • fghtbskt095u2red
  • ncv1095gre
  • paperboy095gre
  • garyoret095u2yel
  • alpine37b4gre
  • bioatack080u1yel (this was already fixed)
  • hwrace37b10gre
  • piratpet060yel
  • waterski37b5yel

    Source Changes
  • Added the ability to specify internal read/write handlers for CPUs so
    that the new debugger can view internal RAM. Hooked this up for the
    TMS32025 core. [Aaron Giles]
  • Fixed window mode 1 in the TMS34010 core, as well as bugs that prevented
    misaligned stack accesses from working and a bug that didn't force the
    PC to be 16-bit aligned. [Aaron Giles]
  • Fixed bug in MAC instructions in the TMS32025 core. Also fixed cycle
    counting problems that led to inaccurate internal timers. [Aaron Giles]
  • Fixed end-of-sprite list and flip screen in Hollywood Action.
    [Pierpaolo Prazzoli]
  • Fixed colors in New Sinbad 7. [Pierpaolo Prazzoli]
    Several Taito SJ sprite fixes:
  • *Fixed sprite priorites. This fixes several priority issues in Tin Star,
    Elevator Action, High Way Race, and the car wrapping around in Elevator
    Action at the end of a level.
  • *Added sprite clipping at the sides of the screen. This was verified to
    happen on the real board, and it affects bullets wrapping around in
    Elevator Action. I'm only 99% sure that the clipping is correct this
    way :)
  • *Fixed sprite hardware collision detection. This fixes the last round in
    Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski.
    [Nicola Salmoria]
  • Fixed DIP switches in Rohga. [Yasuhiro Ogawa]
    Several Volfied fixes:
  • *Fixed visible area.
  • *Fixed rom names.
  • *Improved c-chip simulation - accurate timing and correct colour data
    for all levels.
    [Bryan McPhail]
  • Added the ability to clear an input configure via the delete key.
    [Curt Coder]
  • Added cocktail flip support to the Qix driver. [Nicola Salmoria]
  • Fixed graphics in Hyper Crash. [Pierpaolo Prazzoli, David Haywood]
  • Rewrote 8255 PPI mode 2 support, and hooked 8255 to buckrog properly.
    [Nathan Woods]
  • Fixed a number of bugs and added support for more SCSI commands and
    modes. [R. Belmont, Ville Linde]
  • Hooked up MSM5205 to Goal! '92 and to Euro League (bootleg), but it
    doesn't sound too good yet. [Pierpaolo Prazzoli]
  • Cleaned up the decryption in the Epos games. [Nicola Salmoria]
  • Changed xday2 to use default namcona1 joystick inputs. With those, if
    you wait the initial test to finish, you can play it. [Sonikos]
  • Fixed L button in mj4simai which was missing. [Pierpaolo Prazzoli]
  • Added support for Single monitor Playchoice 10 BIOS. Since the core
    doesn't allow you to change aspect ratio or remove dual monitor flag at
    run-time, the game always runs in the upper part of the screen.
    [Pierpaolo Prazzoli]
  • Added a -debugscript command line parameter that invokes a debugger
    script on startup [Nathan Woods]
  • Modified the MIPS DRC core to disable optimizations when mame_debug is
    on. This makes it easier to run comparative traces when running both
    with and without MIPS DRC enabled. [Nathan Woods]
  • Simplified the decryption code in the sun8 driver, and made some
    improvements to the Brick Zone main set. [Nicola Salmoria]
  • Patched the non-DRC PPC core to compile properly when not all PPC
    cores (403, 602, 603) are enabled. Implemented fcmpo instruction.
    [Nathan Woods]
  • Swapped On Screen Display and Config Menu items so that accidental
    key configuration changes don't kill your ability to get to the menu
    by default. [Aaron Giles]

    New games added or promoted from NOT_WORKING status
  • Cool Pool [Aaron Giles]
  • 9 Ball Shootout [Aaron Giles]
  • Hot Mind [Pierpaolo Prazzoli]
  • Hyper Crash [Pierpaolo Prazzoli]
  • Multi Champ Deluxe [David Haywood]

    New clones added
  • Yellow Cab (bootleg) [Pierpaolo Prazzoli]
  • Atomic Punk (US) [Pierpaolo Prazzoli]
  • Gaiapolis (US) [Corrado Tomaselli]
  • Rock 'n Rage (Prototype?) [Brian Troha]
  • Cosmic Monsters 2 [David Widel]
  • Varia Metal (New Ways Trading Co.) [David Haywood]

    New games marked as GAME_NOT_WORKING
  • Revenger [Pierpaolo Prazzoli]
  • Mobile Suit Gundam Final Shooting [David Haywood]

Get from here to brew your own or await a binary from yer preffered vendor

32 .96.2
The plain vanilla gui version of Mame
Get from here

The wise man knows when he does not know enough


Subjectwell new Reply to this message
Posted byLilwolf
Posted on05/17/05 12:17 PM



Well, I would say that the reason to do the U releases is so that we can find some of the bugs that the developers don't need to spend their time on.

Ok, thats just a push to get more out the door. I'm hoping that one day there will be a public CVS nighly checkout... And have one person maintain whats being commited on a given day. Also allow each developer / group their own stream.

> .96u2
> Another u release, less common these days aint they perhaps this means things
> arent as likely to break in them, no offence to Haze of course there, heres





SubjectAnything that gives me an excuse to download more roms -mt- Reply to this message
Posted bylux_92886
Posted on05/18/05 09:57 AM



> Well, I would say that the reason to do the U releases is so that we can find
> some of the bugs that the developers don't need to spend their time on.
>
> Ok, thats just a push to get more out the door. I'm hoping that one day there
> will be a public CVS nighly checkout... And have one person maintain whats being
> commited on a given day. Also allow each developer / group their own stream.
>
> > .96u2
> > Another u release, less common these days aint they perhaps this means things
> > arent as likely to break in them, no offence to Haze of course there, heres
>
is a good thing. I keep up to date with the GBA games as well. 1999 as of this morning :).




SubjectGotta catch 'em all *nt* P0k3r0hm new Reply to this message
Posted bywildcat
Posted on05/18/05 03:26 PM



:^P




Previous ThreadView All ThreadsNext Thread*Show in Threaded Mode