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Toni Wilen released WinUAE 1.0 yesterday. Among the new features is support for the Arcadia System and a sound sample ripper.
http://www.winuae.net/
WinUAE 1.0 (05.06.2005) =======================
Bug fixes:
- Fullscreen resolution reset if selected display mode's height was larger than width - Sprite emulation improvements (Battle Squadron missing high score character and Bubba'n'Stix background mountains) - Directory filesystem file/directory datestamp modification if file/directory's protection flags or comment was modified (broke in 0.9.92) - Picasso96 RAM autoconfig area memory size error (16M or larger was always marked as 8M) - proper AmigaForever ROM path autodetection - AMOS filesystem freeze (workaround only, proper fix unknown) - Kickstart 1.2 was not autodetected (wrong CRC32) - improved JIT direct access memory area allocation (fixes JIT direct mode problems with some Pentium 4 or NForce 3/4 boards) - In some cases all priority-levels were changed to "Above Normal" - bsdsocket crash fix - Fixed swapped audio channels - Picasso96 compatibility problem with Directory Opus 4.12 - Random crash fixed while using external drive sounds or while loading new configuration on the fly - Emulation fixes (Shinobi, Double Dragon 2.., broke in 0.9.91)
New features:
- Catweasel Windows driver support, MK1/MK3/MK4 supported (MK4 direct floppy support and Amiga mouse support coming later) - Nero Burning ROM ASPI is automatically used if Nero is installed (better compatibility than Adaptec ASPI) - Arcadia (Amiga 500 based Arcade system) game support - Disk swapper-panel improved (path edit box and history added) - bsdsocket emulation does not ask for internet connection if requested address is localhost - Emulation improvements (some Digital's demos, demo Tenebra partially fixed, 3v Demo by Cave, New Year Demo by Phoenix, game Sci-fi graphics corruption, Battle Squadron highscores, Bubba'n'Stix background etc...) - Sound sample ripper - Improved debugger
and more.. (and probably new bugs..)
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-Sune
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