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SubjectDream CPC Alpha 2, neocdsdlx unleashed Reply to this message
Posted byHawq
Posted on06/12/05 02:58 PM



Dream CPC Alpha 2
Amstrad CPC emu for the dreamcast, heres whats new:

  • Correct the sound render pbm that made it sound so bad : should be better
  • Change the timing method : now the synchro isn’t each frame but every xx frames : a longer frame won’t slow down the emulator as before  the emu back fullspeed for most of the games
  • Add a variable sound quality and auto frame skip : if the emu can’t ‘still in time’, it down sound rendering quality and add frame skip to try keep a constant frame rate. Not really perfect because most game doesn’t need this trick to be full speed and game with pbm (Robocop …) near more than the time gained with this trick …. Best than nothing :/.
  • Update the Z80 core with the latest PC-CPC core.
  • Add a lot of statistics
  • Lot of code improvement
  • Game now launch without the CPC file extension (ex : toto.bin will launch with run"toto )

    Conclusion:
    • should be better in this version:
  • the sound
  • the speed/timing

    • Not perfect
  • all others bugs
  • the speed on cybernoid And Robocop still not perfect (but it’s better)
  • Pbm on Camelot Warrior (no fx in game) and Prince of Persia (corrupted graphics ) are in PC-CPC too. I didn’t try to correct them.

Get from here

neocdsdlx unleashed
Neo CD emu for the Xbox, heres whats new:
    The "only" new is iso/mp3 support, there are some limitations :
  • 1) you must name the cue the same name as you rep (for example d:\isos\kof96\kof96.cue)
  • 2) you must edit path.txt to select your paths (can be edited in d:\ and t:\ if you want)
  • 3) each images must be in a folder in the iso folder (as for the example -] d:\ is the name of the folder which contain emu -] \isos\ is the isopath -] \kof96\ is the kof96 iso folder and \kof96.cue is the cuesheet file who has the same nam as kof96 iso folder.
  • 4) Interface is really limited, I don t know sdl code and dont wanna mess with it, the main limitation is that you will probably all your isos if you have more than 10.
  • 5) your cue must be named as the iso folder but not the files, no problem with their original name (except xbox fatx limitation)

    How to use :
  • 1) simply choose CD-ROM/ISO
  • 2) choose your iso (if all works correctly)
    The menu is limited to player D-PAD (up and down) and A button, again I don t really know SDL sorry

No dl due to xdk use so hit the usual sources guys


The wise man knows when he does not know enough


SubjectCygne v0.00, NesterJ v1.00 & RIN v1.23 new Reply to this message
Posted byHawq
Posted on06/12/05 03:06 PM



Cygne v0.00
Another Bandai Wonderswan emu for the rev 1.00 PSP, heres whats new:

  • RIN type menu.
  • No sound.
  • Saves support.
  • Frame skip.
  • Full screen support.
  • Zip-Rom support.
  • Menu wallpaper

Get from Emuholic

NesterJ v1.00
Nes emu for the rev 1.00 PSP, heres whats new:
  • Quick Save/Load improvement
  • FPS indication added (see preferences option)
  • Speed improvement
  • Others

Get from here

RIN v1.23
OK update time for this GB emu for the rev 1.00 PSP & again theres been a couple of versions before I've noticed so heres whats new from both:
    v1.23 (2005/06/12)
  • Fixed a bug in Save State thumbnail creations
  • Added ability to delete Save State files
  • Good stuff

    v1.22 (2005/06/12)
  • Put in Super Gameboy Border support (screen must be in 1x mode)
  • Super Gameboy screen rendering bug fixed
  • Placed a fix for screen distortion when switching to TURBO mode
  • Has State Save thumbnail creation support
  • And others

Get from here

The wise man knows when he does not know enough


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