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SubjectMAME 0.97u2 & MAME32FX 0.97u2 Reply to this message
Posted byHawq
Posted on06/20/05 10:23 AM

Mame update time, heres whats new in todays diff:

    MAMETesters Bugs Fixed
  • intrepi237b13gre [Pierpaolo Prazzoli]
  • robokid37b15gre [Pierpaolo Prazzoli]
  • azurian060gre [MASH]
  • gradius3094u5gra [Mamesick]

    Source Changes
  • System 32 games are seriously under construction now. Do not report any
    bugs against them. The Multi-32 games are even more broken. [Aaron Giles]
  • Fixed Windows build so it works again on Windows 95. [Krick]
  • Added priorities, fixing 3rd level in The Combatribes. [Pierpaolo Prazzoli]
  • Updated the sound balancing in donpachi, manzinger, metmqstr and pwrinst2.
  • Fixed video problems in ninjaw, which broke with the new colscroll addition.
    [Pierpaolo Prazzoli]
  • Changed OKI volume in midres to match real pcb. [Corrado Tomaselli]
  • Fixed protection in World Class Bowling v1.40 Tournament. [Brian Troha]
  • Fixed NES PPU video timing. [Andrew Church]
  • Fixed usage of change_pc() in PowerPC core. [Nathan Woods]
  • Improvements to the SHARC CPU core [Ville Linde]
    - Correct IRQ handling
    - Many more opcodes, including floating-point
  • Improvements to the Konami PPC games [Ville Linde]
    - Fixed Gradius 4 data ROM mapping
    - Fixed PPC/SHARC communications
    - Fixed NVRAM protection on some games
    - Stubbed out LAN interface
  • Fixed Space Raider graphics 100%. [Frank Palazzolo]
  • Correct colors in Pac-Man & Chomp Chomp. [Nicola Salmoria, Guru]
  • Cleaned up starfield code and fixed/added starfields to Space Raider, Zero
    Hour, and Red Clash. [Frank Palazzolo]
  • Reapplied fix for bad shadows in Dyna Gears. [Mamesick]
  • Fixed the way the VIA 6522 shift register was implemented to get rid of
    the previous hacky way. [Mathis Rosenhauer]
  • Fixed the remaining gfx problems in Championship Bowling.
    [Pierpaolo Prazzoli]
  • Added code to flush error.log every time the debugger is entered.
    [Nathan Woods]
  • Implemented the MCRXR instruction in the PowerPC core. [Nathan Woods]
  • Added step in/out support to the v60 disassembler. [Aaron Giles]
  • Added support for character constants in the expression engine.
    [Aaron Giles]

    New games added or promoted from NOT_WORKING status
  • Final Tetris [David Haywood]

    New clones added
  • Turtle Ship (Japan) [Brian Troha]
  • Ladybug (bootleg set 2) [Sonikos]
  • Mr. Kougar (bootleg Set 2) [Sonikos]

    New games marked as GAME_NOT_WORKING
  • LeMans 24 [R. Belmont]

Get from here to brew your own or await a binary form yer preffered dealer, lets face it its never a long wait these days anyway

MAME32FX 0.97u2
Unofficial mame, heres whats new:
    Updated to MAME 0.97u2 - MAME32 0.97
  • Added full support for MASH's PCB infos in the GUI.
  • Fixed with an hack blank screen in Irem M92 games when are paused.
  • Fixed official MAME32 compiling bug in \windows\window.c.
  • Removed SSV.C driver changes. (They're included now in official MAME)
    NOTE: Please delete everything in \bkground\ directory before running the emulator

Get from here

The wise man knows when he does not know enough

Entire Thread
Subject  Posted byPosted On
.MAME 0.97u2 & MAME32FX 0.97u2  Hawq06/20/05 10:23 AM
.*MAME32FX 0.97u2 FIX & Mame32Hp4 .97u2  Hawq06/21/05 12:48 PM
.*More Releases  Keith|EF06/21/05 06:30 AM
.*DSemu 0.4.0  Hawq06/20/05 10:28 AM
..*DSemu 0.4.1 -nt- same location  skydoune06/21/05 01:46 AM