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SubjectMAME 0.97u2 & MAME32FX 0.97u2 Reply to this message
Posted byHawq
Posted on06/20/05 10:23 AM



Mame
Mame update time, heres whats new in todays diff:

    MAMETesters Bugs Fixed
  • intrepi237b13gre [Pierpaolo Prazzoli]
  • robokid37b15gre [Pierpaolo Prazzoli]
  • azurian060gre [MASH]
  • gradius3094u5gra [Mamesick]

    Source Changes
  • System 32 games are seriously under construction now. Do not report any
    bugs against them. The Multi-32 games are even more broken. [Aaron Giles]
  • Fixed Windows build so it works again on Windows 95. [Krick]
  • Added priorities, fixing 3rd level in The Combatribes. [Pierpaolo Prazzoli]
  • Updated the sound balancing in donpachi, manzinger, metmqstr and pwrinst2.
    [Sonikos]
  • Fixed video problems in ninjaw, which broke with the new colscroll addition.
    [Pierpaolo Prazzoli]
  • Changed OKI volume in midres to match real pcb. [Corrado Tomaselli]
  • Fixed protection in World Class Bowling v1.40 Tournament. [Brian Troha]
  • Fixed NES PPU video timing. [Andrew Church]
  • Fixed usage of change_pc() in PowerPC core. [Nathan Woods]
  • Improvements to the SHARC CPU core [Ville Linde]
    - Correct IRQ handling
    - Many more opcodes, including floating-point
  • Improvements to the Konami PPC games [Ville Linde]
    - Fixed Gradius 4 data ROM mapping
    - Fixed PPC/SHARC communications
    - Fixed NVRAM protection on some games
    - Stubbed out LAN interface
  • Fixed Space Raider graphics 100%. [Frank Palazzolo]
  • Correct colors in Pac-Man & Chomp Chomp. [Nicola Salmoria, Guru]
  • Cleaned up starfield code and fixed/added starfields to Space Raider, Zero
    Hour, and Red Clash. [Frank Palazzolo]
  • Reapplied fix for bad shadows in Dyna Gears. [Mamesick]
  • Fixed the way the VIA 6522 shift register was implemented to get rid of
    the previous hacky way. [Mathis Rosenhauer]
  • Fixed the remaining gfx problems in Championship Bowling.
    [Pierpaolo Prazzoli]
  • Added code to flush error.log every time the debugger is entered.
    [Nathan Woods]
  • Implemented the MCRXR instruction in the PowerPC core. [Nathan Woods]
  • Added step in/out support to the v60 disassembler. [Aaron Giles]
  • Added support for character constants in the expression engine.
    [Aaron Giles]

    New games added or promoted from NOT_WORKING status
  • Final Tetris [David Haywood]

    New clones added
  • Turtle Ship (Japan) [Brian Troha]
  • Ladybug (bootleg set 2) [Sonikos]
  • Mr. Kougar (bootleg Set 2) [Sonikos]

    New games marked as GAME_NOT_WORKING
  • LeMans 24 [R. Belmont]

Get from here to brew your own or await a binary form yer preffered dealer, lets face it its never a long wait these days anyway

MAME32FX 0.97u2
Unofficial mame, heres whats new:
    Updated to MAME 0.97u2 - MAME32 0.97
  • Added full support for MASH's PCB infos in the GUI.
  • Fixed with an hack blank screen in Irem M92 games when are paused.
  • Fixed official MAME32 compiling bug in \windows\window.c.
  • Removed SSV.C driver changes. (They're included now in official MAME)
    NOTE: Please delete everything in \bkground\ directory before running the emulator

Get from here

The wise man knows when he does not know enough


SubjectDSemu 0.4.0 new Reply to this message
Posted byHawq
Posted on06/20/05 10:28 AM



Wise fwom your gwave! zombie emu! heres the news straight form the homepage:

    'Chris Double of New Zealand has put together a set of patches that seem to fix a lot of bugs and add new functionality to DSemu. He's amalgamated them into a new version, 0.4.0; maybe he has skipped a few major version numbers, but I don't mind. I'm going to try to obtain the source, and flick through to see what the salient modifications are; in the meantime, I'll change the Download link to reflect a new version.'

& the new DSemu build can be grabbed from here

The wise man knows when he does not know enough


SubjectDSemu 0.4.1 -nt- same location new Reply to this message
Posted byskydoune
Posted on06/21/05 01:46 AM



> Wise fwom your gwave! zombie emu! heres the news straight form the homepage:
> 'Chris Double of New Zealand has put together a set of patches that seem to fix
> a lot of bugs and add new functionality to DSemu. He's amalgamated them into a
> new version, 0.4.0; maybe he has skipped a few major version numbers, but I
> don't mind. I'm going to try to obtain the source, and flick through to see what
> the salient modifications are; in the meantime, I'll change the Download link to
> reflect a new version.'
> & the new DSemu build can be grabbed from here
>
> The wise man knows when he does not know enough
>





SubjectMore Releases new Reply to this message
Posted byKeith|EF
Posted on06/21/05 06:30 AM



MAME32 0.97.2 - Updated to the latest MAME.diff 0.97u2 changes - http://www.classicgaming.com/mame32qa/

MAME32 Plus! 0.97u2 - Updated to the latest MAME.diff 0.97u2 changes - http://mameplus.emu-france.com/

RIN 1.25 - Mirakichi has released a new version of his GB/GBC emulator for the PSP handheld. - http://mirakichi.hp.infoseek.co.jp/software/RIN.html

- Keith | www.emufanatics.com


SubjectMAME32FX 0.97u2 FIX & Mame32Hp4 .97u2 new Reply to this message
Posted byHawq
Posted on06/21/05 12:48 PM



32FX
Small fix for yesterdays release heres whats new:

  • - Updated GRADIUS3.C driver to latest changes. (Forgotten in 0.97u2)

Get from here

32Hp4
P4 optimised 32FX build, changes are as the regular 32FX, with the standard addition of a quick, dirty cheat.dat update, command.dat, history.dat, highscore.dat, info.dat, Tekken 3 save & roms Gridlee, Poly-Play & Robby Roto
Get from here & yes its built from the fixed one, sometimes bein a little late is usefull eh?
The wise man knows when he does not know enough


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