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SubjectMore Releases (too long for title) new Reply to this message
Posted byKeith|EF
Posted on06/26/05 02:58 PM



Here is a list of recent releases. Sorry for not including all the changes.

- - - - - -

MAME.diff 0.97u3 Released
http://mamedev.com/

- - - - - -

MAME32 0.97.3 Released
http://www.classicgaming.com/mame32qa/

- - - - - -

History.dat 0.97d Released
http://www.arcade-history.com/history_database.php

- - - - - -

bsnes 0.009 Released
http://byuu.cinnamonpirate.com/

- - - - - -

uo_Snes9x 0.02y14 (PSP Handheld) Released
http://www.emufanatics.com/files/download/563/

- - - - - -

SNESGT 0.202 beta 1 Released
http://gigo.retrogames.com/bbs/c-board.cgi?cmd=one;no=297;id=

- - - - - -

GnGeo 0.6.5 beta (NeoGeo emulator for Linux) Released
http://m.peponas.free.fr/gngeo/

- - - - - -

HuE for PSP 0010 (PC Engine Emulator) Released
http://www.emufanatics.com/files/download/561/

- Keith | www.emufanatics.com


SubjectDSemu 0.4.3 new Reply to this message
Posted byKeith|EF
Posted on06/26/05 04:45 PM



Chris Double has released a new version of DSemu.

  • The Delay SWI has been implemented.
  • The POWER_CR register is now seperated into one for the ARM7 and one for the ARM9.
  • A workaround has been implemented so ndslib console text displays correctly as well as some tile demos working ok. In 0.4.2 the latter was broken.
  • A fix to VRAM mapping.
  • The second screen did not work in 0.4.2. This has been fixed. Both screens should work now.
  • The screens were often flipped compared to how they worked on hardware. This should be fixed.
  • Responsiveness of the GUI has been improved for those demo's that enter 'busy loops'.
  • Touchscreen has been re-implemented by implementing parts of the Serial Periphiral Interface (registers SERIAL_CR and SERIAL_DATA). This should mean that demo's using IPC v1 or IPC v2 work fine without having to hard code the IPC structure into DSEmu. This will require tweaks to get working right as I've done the minimum needed to get ndslib demo's working.
  • The touchscreen bit of XKEYS now works. Programs can detect whether the screen is touched or not.
  • Some logging data removed which was impacting performance.

http://www.double.co.nz/nintendo_ds/dsemu.html

- Keith | www.emufanatics.com


Subjectbgb 1.1 - SSF 0.07 Alpha R7 new Reply to this message
Posted byKeith|EF
Posted on06/26/05 08:13 PM



The gameboy emulator bgb has been updated to version 1.1

    rewritten graphics output to allow 24 bits accurate color reproduction. added support for directdraw pageflipped fullscreen mode (can be faster on old pc's). added support for loading the DMG bootrom (available elsewhere). some emulation accuracy fixes. pop 'n music GB (all versions) now work. added support for "POV hat" (fixed a possible cause for gamepads/joysticks d-pad to not work properly with BGB).

http://bgb.bircd.org/

- - - - - - - - - - - -

SSF 0.07 Alpha R7 Released
http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

- Keith | www.emufanatics.com


SubjectMAME32FX 0.97u3, Mame32Hp4 .97u3 & Nesterj PSP v1.06 Reply to this message
Posted byHawq
Posted on06/27/05 10:26 AM



32FX
Unofficial mame, heres whats new:

    Updated to MAME 0.97u3 - MAME32 0.97
  • Adjusted volume in DDRAGON3 games.
  • Adjusted volume in Mug Smashers.
  • Fixed MAME Testers bug Dspirit097Gre.
  • Fixed MAME Testers bug Getstarb093u3Gra.
  • Fixed MAME Testers bug Htchctch096u1Gre.
  • Fixed in a better way MAME Testers bug Hachoo37b2Gre.

Get from here

32Hp4
P4 optimised 32FX chanegs are the same as the regular 32FX & as normal it has a quick dirty cheat.dat update, command.dat, history.dat, highscore.dat, tekken 3 save with all characters unlocked & the games Gridlee, Poly Play & Robby Roto
Get from here

nesterj
Nes emu for the PSP, heres whats new:
  • Added Game Genie function in the MENU.
  • (GENIE/*.txt is sample Game Genie code(s).)
  • Fixed Pad input probrem.
  • More changed sound processing method.

Get from here

The wise man knows when he does not know enough


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