|
Diff time, heres whats new:
MAMETesters Bugs Fixed
- slither094u1red [Aaron Giles, with a hint from MASH]
- sf2accp2070u5red [Aaron Giles]
- nemesis097u1gre1 [Mamesick]
- nemesis097u1gre2 [Mamesick]
- karatblz137b4gre [Pierpaolo Prazzoli]
- mystwarr098gre [Mamesick]
- esckids076yel [David Haywood]
- spyhunt097gre1 [Aaron Giles]
- spyhunt097gre2 [Aaron Giles]
- turbotag097u3gra [Aaron Giles]
Source Changes
- Changed how perodic timers are defined. Previously, you would specify a number which was interpreted either as Hz (if less than 50000) or as nanoseconds (if greater than 50000). Now, the time is specified as a period and you use the standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles]
- Turned on address error checking in the 68000 core. This slows things down a bit but is more accurate and allows correct behavior of a couple of badly-programmed games. [Aaron Giles]
- Fixed several issues with address error checking in the 68000 core. [Aaron Giles]
- Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal, rather than allowing them and generating an address error. [Aaron Giles]
- Created a new header file mamecore.h, which contains the core common useful macros and typedefs that were scattered throughout the header files. Also added endian swapping macros from MESS. [Aaron Giles]
- Fully deprecated the use of cpu_setbank(), which was long ago replaced with memory_set_bankptr(). [Aaron Giles]
Did some major cleanup on the MCR drivers [Aaron Giles]
- - Implemented Super Sound I/O interrupts properly.
- - Filled out all memory maps according to schematics.
- - Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards.
- - Re-verified all connections from wiring diagrams.
- - Documented various lamp and driver boards from the games.
- Some makefile tweaks to hopefully catch variable declaration problems that kept creeping into builds. Switched gcc compiler standard to gnu89. [Atari Ace]
- Removed usage of dirent.h APIs on Windows builds. [Atari Ace]
- Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian Storm. All other games still have old visible area that is correct for them. [Mamesick]
- Fixed crash in Volfied and Operation Wolf due to improper timer usage.
[Nicola Salmoria]
- Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquids Kids attract mode). [Bryan McPhail]
- Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino]
PowerPC core update: [Nathan Woods]
- - Added infrastructure to generate DSI and ISI exceptions
- - Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the high 24 bits in the results
- - Added SRR0 and SRR1 to the debug view
- Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli]
- Fixed speedbal again, after breaking it in the last update. [Pierpaolo Prazzoli]
- Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function Bryan added some time ago. [Pierpaolo Prazzoli]
- Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli]
- Added sound to Dragon Bowl. [Pierpaolo Prazzoli]
New games added or promoted from NOT_WORKING status
- Born To Fight [Luca Elia]
- Lethal Enforcers [David Haywood]
- Koro Koro Quest (Japan) [Luca Elia]
New clones added
- Night Slashers (Japan) [Corrado Tomaselli]
- Crush Roller (Kural TWT) [Pierpaolo Prazzoli]
- Sand Scorpion (set 2) [Aaron Giles]
New games marked as GAME_NOT_WORKING
- Wink [Pierpaolo Prazzoli]
Get from here
MAME32FX 0.98u1 Unofficial mame, heres whats new:
Updated to MAME 0.98u1 - MAME32 0.98
- Removed some drivers changes. (They're included now in official MAME)
- Removed some others drivers changes. (They were useless hacks)
Get from here
The wise man knows when he does not know enough
|