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SubjectMAME 0.98u1 & MAME32FX 0.98u1 new Reply to this message
Posted byHawq
Posted on07/17/05 09:55 AM



Diff time, heres whats new:

    MAMETesters Bugs Fixed
  • slither094u1red [Aaron Giles, with a hint from MASH]
  • sf2accp2070u5red [Aaron Giles]
  • nemesis097u1gre1 [Mamesick]
  • nemesis097u1gre2 [Mamesick]
  • karatblz137b4gre [Pierpaolo Prazzoli]
  • mystwarr098gre [Mamesick]
  • esckids076yel [David Haywood]
  • spyhunt097gre1 [Aaron Giles]
  • spyhunt097gre2 [Aaron Giles]
  • turbotag097u3gra [Aaron Giles]

    Source Changes
  • Changed how perodic timers are defined. Previously, you would specify a number which was interpreted either as Hz (if less than 50000) or as nanoseconds (if greater than 50000). Now, the time is specified as a period and you use the standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles]
  • Turned on address error checking in the 68000 core. This slows things down a bit but is more accurate and allows correct behavior of a couple of badly-programmed games. [Aaron Giles]
  • Fixed several issues with address error checking in the 68000 core. [Aaron Giles]
  • Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal, rather than allowing them and generating an address error. [Aaron Giles]
  • Created a new header file mamecore.h, which contains the core common useful macros and typedefs that were scattered throughout the header files. Also added endian swapping macros from MESS. [Aaron Giles]
  • Fully deprecated the use of cpu_setbank(), which was long ago replaced with memory_set_bankptr(). [Aaron Giles]

    Did some major cleanup on the MCR drivers [Aaron Giles]
  • - Implemented Super Sound I/O interrupts properly.
  • - Filled out all memory maps according to schematics.
  • - Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards.
  • - Re-verified all connections from wiring diagrams.
  • - Documented various lamp and driver boards from the games.

  • Some makefile tweaks to hopefully catch variable declaration problems that kept creeping into builds. Switched gcc compiler standard to gnu89. [Atari Ace]
  • Removed usage of dirent.h APIs on Windows builds. [Atari Ace]
  • Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian Storm. All other games still have old visible area that is correct for them. [Mamesick]
  • Fixed crash in Volfied and Operation Wolf due to improper timer usage.
    [Nicola Salmoria]
  • Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquids Kids attract mode). [Bryan McPhail]
  • Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino]

    PowerPC core update: [Nathan Woods]
  • - Added infrastructure to generate DSI and ISI exceptions
  • - Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the high 24 bits in the results
  • - Added SRR0 and SRR1 to the debug view
  • Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli]
  • Fixed speedbal again, after breaking it in the last update. [Pierpaolo Prazzoli]
  • Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function Bryan added some time ago. [Pierpaolo Prazzoli]
  • Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli]
  • Added sound to Dragon Bowl. [Pierpaolo Prazzoli]

    New games added or promoted from NOT_WORKING status
  • Born To Fight [Luca Elia]
  • Lethal Enforcers [David Haywood]
  • Koro Koro Quest (Japan) [Luca Elia]

    New clones added
  • Night Slashers (Japan) [Corrado Tomaselli]
  • Crush Roller (Kural TWT) [Pierpaolo Prazzoli]
  • Sand Scorpion (set 2) [Aaron Giles]

    New games marked as GAME_NOT_WORKING
  • Wink [Pierpaolo Prazzoli]

Get from here

MAME32FX 0.98u1
Unofficial mame, heres whats new:
    Updated to MAME 0.98u1 - MAME32 0.98
  • Removed some drivers changes. (They're included now in official MAME)
  • Removed some others drivers changes. (They were useless hacks)

Get from here

The wise man knows when he does not know enough


Subject32 98.1 -nt- new Reply to this message
Posted bylux_92886
Posted on07/18/05 11:37 AM



> Diff time, heres whats new:
> MAMETesters Bugs Fixed
> slither094u1red [Aaron Giles, with a hint from MASH]
> sf2accp2070u5red [Aaron Giles]
> nemesis097u1gre1 [Mamesick]
> nemesis097u1gre2 [Mamesick]
> karatblz137b4gre [Pierpaolo Prazzoli]
> mystwarr098gre [Mamesick]
> esckids076yel [David Haywood]
> spyhunt097gre1 [Aaron Giles]
> spyhunt097gre2 [Aaron Giles]
> turbotag097u3gra [Aaron Giles]
>
> Source Changes
> Changed how perodic timers are defined. Previously, you would specify a number
> which was interpreted either as Hz (if less than 50000) or as nanoseconds (if
> greater than 50000). Now, the time is specified as a period and you use the
> standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles]
> Turned on address error checking in the 68000 core. This slows things down a bit
> but is more accurate and allows correct behavior of a couple of badly-programmed
> games. [Aaron Giles]
> Fixed several issues with address error checking in the 68000 core. [Aaron
> Giles]
> Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal, rather
> than allowing them and generating an address error. [Aaron Giles]
> Created a new header file mamecore.h, which contains the core common useful
> macros and typedefs that were scattered throughout the header files. Also added
> endian swapping macros from MESS. [Aaron Giles]
> Fully deprecated the use of cpu_setbank(), which was long ago replaced with
> memory_set_bankptr(). [Aaron Giles]
>
> Did some major cleanup on the MCR drivers [Aaron Giles]
> - Implemented Super Sound I/O interrupts properly.
> - Filled out all memory maps according to schematics.
> - Fixed sound sync with various sound boards, allowing for kludges to be removed
> from Power Drive and Star Guards.
> - Re-verified all connections from wiring diagrams.
> - Documented various lamp and driver boards from the games.
>
> Some makefile tweaks to hopefully catch variable declaration problems that kept
> creeping into builds. Switched gcc compiler standard to gnu89. [Atari Ace]
> Removed usage of dirent.h APIs on Windows builds. [Atari Ace]
> Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian
> Storm. All other games still have old visible area that is correct for them.
> [Mamesick]
> Fixed crash in Volfied and Operation Wolf due to improper timer usage.
> [Nicola Salmoria]
> Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and
> Liquids Kids attract mode). [Bryan McPhail]
> Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino]
>
> PowerPC core update: [Nathan Woods]
> - Added infrastructure to generate DSI and ISI exceptions
> - Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the high 24 bits
> in the results
> - Added SRR0 and SRR1 to the debug view
> Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli]
> Fixed speedbal again, after breaking it in the last update. [Pierpaolo Prazzoli]
> Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function Bryan
> added some time ago. [Pierpaolo Prazzoli]
> Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli]
> Added sound to Dragon Bowl. [Pierpaolo Prazzoli]
>
> New games added or promoted from NOT_WORKING status
> Born To Fight [Luca Elia]
> Lethal Enforcers [David Haywood]
> Koro Koro Quest (Japan) [Luca Elia]
>
> New clones added
> Night Slashers (Japan) [Corrado Tomaselli]
> Crush Roller (Kural TWT) [Pierpaolo Prazzoli]
> Sand Scorpion (set 2) [Aaron Giles]
>
> New games marked as GAME_NOT_WORKING
> Wink [Pierpaolo Prazzoli]
> Get from here
>
> MAME32FX 0.98u1
> Unofficial mame, heres whats new:
> Updated to MAME 0.98u1 - MAME32 0.98
> Removed some drivers changes. (They're included now in official MAME)
> Removed some others drivers changes. (They were useless hacks)
> Get from here
>
> The wise man knows when he does not know enough
>





SubjectMame32Hp4.98u1(howd I forget to maention that?) Reply to this message
Posted byHawq
Posted on07/18/05 01:16 PM



P4 optimised 32FX with the usual additions of quick dirty cheat.dat update, history.dat etc..
Get from here

The wise man knows when he does not know enough


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