> But Strider is still the original.
Not to mention that Strider has a more fair gameplay setup. In many areas of the game, Osman simply feels cheap. Why do I have to hit the boss 80 times to kill him, or even 5 or 6 times for a regular enemy. I realize Osman doesn't use a weapon (as compared to Striders laser(?) sword) but it would still be nice if there was some additional range, power or diversity of the attacks...
The bullets and other projectiles that cause damage are also alot harder to avoid. Overall, I dont think the game would be possible to finish on a credit the same way Strider can be. (I havent tried other difficulty settings yet - just the default) To me that seperates a well balanced game from a simple quarter muncher / button masher. Granted, Osman does have some depth... but the game isn't deep enough for me to figure out how to finish it on 25 cents.
The graphics are nice, ya.... but overall with Strider the sprites are larger and animate just as fluidly as Osman which is a few years newer. I also perfer the Strider score as opposed to the music I cant even remember in Osman.
And yes, Strider is still the original and will be in my memory long after Osman simply becomes 6 megs of used diskspace. (Absolutely no insult to Haze or Mamedev for their astounding developments that made these comments possible - I have never seen and will never expect to see a working Osman arcade machine in my lifetime)
The game is ok, but its really just a shadow of its big brother... too bad we never saw a 'real' Strider 2.