Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectMAME 0.99u9 diff Reply to this message
Posted byHawq
Posted on09/11/05 06:14 AM



0.99u9
------


Source Changes
--------------
Removed tilemap_dispose call and fixed the two drivers that were using it.
This fixes improper save state registrations in megasys1 and ygv608 games.
[Aaron Giles]

Fixed bug that caused the sound cores to keep running while paused.
[Aaron Giles]

Added discrete emulation of the background music for Indian Battle.
[Derrick Renaud]

Fixed tilemap priorities in Magic Bubble. [Pierpaolo Prazzoli]

Cleaned up MESS hooks into the input port system. [Nathan Woods]

Major Namco sound improvements: [R. Belmont]
* C352 now sets output pitch correctly by input clock
* Added emulated sound and music to all NB-1, NB-2,
and System 11 games, using Prop Cycle's BIOS as a
substitute until the original can be trojaned or
otherwise obtained
* Hooked it up for plain System 22 games as well, but
they're not interested in passing down proper commands
for some reason
* Speed-cheated all instances of the M37710/C352 sound
system so CPU requirements don't go up much. This
also helped back off the requirements a hair for Prop
Cycle and Time Crisis



New clones added
----------------
Magic Bubble (Adult version) [David Haywood]
Dynamite Dux (set 1, 8751 317-0095) [Arzeno Fabrice, David Haywood]
Get here


The wise man knows when he does not know enough

-
Entire Thread
Subject  Posted byPosted On
.MAME 0.99u9 diff  Hawq09/11/05 06:14 AM
.*Mame32u.99.9 & MAME32FX 0.99u9 also  Hawq09/11/05 06:26 AM