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> Whatever you're using it's useless on Linux. Since portability is part of your > pitch I find that amusing.
Amuse yourself all you like, but I know it works on Linux, or at least it *might* work on linux. Maybe not your particular Linux installation, but on many it does work. Linux is a notoriously difficult platform to guarantee compatibility for desktop apps anyway (there's a reason that Linux is often referred to as 'ghetto unix'). One catch is that you need a good video driver with full hardware accellerated openGL support. Software openGL (deliberately) doesn't work. This is not only on Linux, but on all supported platforms. But anyway, I just included the linux binaries for just in case someone with Linux wants to take a shot. If it works, great because I didn't have to do anything for it, if it doesn't, tough luck. I might include a non openGL, pure java renderer in a later stage for compatibility, though. Perhaps an applet. But if you would like to help me debug it to make it work on your linux installation, that would be great, but I guess you have better things to do.
> > Oh, and ease of use or not, including ROM data in the download makes you a very tempting legal target.
Strictly speaking, you're right but it's a very grey area. I personally believe that JEmu2 has a too small audience and the games are too old to cause any real damage to anyone. The damage has been done already with all the really popular and groundbraking emulators, the resulting rom sites, etc. JEmu2 away doesn't make any difference. But if a rightful copyright holder will make objections, I'll take action; It's not my intention to hurt anyone. But I don't think I am.
> Not everything MAME does is to make sure it's hard to > use. >
I never said that. I only said JEmu2 is easier for many people. Don't twist my words around, thank you.
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