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> > > > > there is no such restriction on the open source side. Some progress has > > > been > > > > > made there (an extremely basic example) but I haven't followed up on > that > > > > since. > > > > > I think the sdk needed to be outfitted with more support for the second > > cpu > > > > > (custom crt, etc) > > > > > > > > > > > > > > > > > Blimey - there's a second cpu in there?? > > > > > > Yes, another mips r4k variant, also adjustable (1-333mhz, 2megs embedded > > > dram???). Primarily designed to transparently handle video/audio decoding > > > (atrac/mp3/adpcm/h.264/etc). > > > > > > > Do you have links to any example code which can do stuff with it? That's > sounds > > amazing??! > > I'm really sorry, I don't. As I said I didn't follow up on that due to lack of > time. The forum however was the PSPSDK site, where pretty much all major > developments take place (forums.ps2dev.org, or www.pspdev.org - same site). A > search should get you the info quickly. There are also some new developments > with the VFPU going on now which are quite interesting. >
Yeah I've been looking on those sites. The wiki on there is very good as well
Have to say, PSP is a great little thing to program for... it has a fixed function pipeline but it's quite nice. Pah - wish I hadn't bought the crappy Gizmondo, what a waste of cash!
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