> > > > > there is no such restriction on the open source side. Some progress has
> > > been
> > > > > made there (an extremely basic example) but I haven't followed up on
> > > > since.
> > > > > I think the sdk needed to be outfitted with more support for the second
> > cpu
> > > > > (custom crt, etc)
> > > > >
> > > >
> > > >
> > > > Blimey - there's a second cpu in there??
> > >
> > > Yes, another mips r4k variant, also adjustable (1-333mhz, 2megs embedded
> > > dram???). Primarily designed to transparently handle video/audio decoding
> > > (atrac/mp3/adpcm/h.264/etc).
> > >
> > Do you have links to any example code which can do stuff with it? That's
> > amazing??!
> I'm really sorry, I don't. As I said I didn't follow up on that due to lack of
> time. The forum however was the PSPSDK site, where pretty much all major
> developments take place (forums.ps2dev.org, or www.pspdev.org - same site). A
> search should get you the info quickly. There are also some new developments
> with the VFPU going on now which are quite interesting.
Yeah I've been looking on those sites. The wiki on there is very good as well
Have to say, PSP is a great little thing to program for... it has a fixed function pipeline but it's quite nice. Pah - wish I hadn't bought the crappy Gizmondo, what a waste of cash!
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